gobstopper wrote: Removing boosts = game slows down = you will start losing points faster than you gain them after a certain point. So if they do remove boosts, then at minimum, they will have to lower progression reward requirements. It will be similar to adding the skip tax without fixing MMR, but much much worse.
Sandmaker wrote: If xforce vs xforce is actually a 50/50 win rate, then it will promote people to diversify their team and stop running the mirror match. It's pretty easy to counter him by simply running a team who's strongest color serves no purpose for the defending team. By making the ap gain useless, it lets you exploit surgical strike's built-in weakness, which is that it can be deny through two colors: black and your strongest color. If the board is littered with black, and it's clear the ai is going to get to 11, then clear the board of your strongest color instead. A surgical strike only hitting 4-5 tiles is extremely weak for 11 ap. Personally I would love to see this situation you're describing, where people have to think about what team to use to counter the team they're attacking into, instead of the current mindless sentry bombing for 100 matches straight.
GrumpySmurf1002 wrote: This is a bit of a Devil's advocate post, but if losing the cheap stuff means XForce or bust, then balance hasn't really been achieved, no?
Phantron wrote: There's always someone who is going to be the #1 and the #1 character against himself is always going to be pretty close to 50/50.
Phantron wrote: Sandmaker wrote: X Force's strongest color is green. At level 270, the only characters that can have an equal or higher match strength is Nick Fury, Invisible Woman, or the featured character in a normal event. Nick Fury and IW doesn't really work well with X Force, and getting a weak featured character to have higher match strength than X Force is cost prohibitive since the featured character selection is essentially random amongst 3*s.
Sandmaker wrote: X Force's strongest color is green. At level 270, the only characters that can have an equal or higher match strength is Nick Fury, Invisible Woman, or the featured character in a normal event. Nick Fury and IW doesn't really work well with X Force, and getting a weak featured character to have higher match strength than X Force is cost prohibitive since the featured character selection is essentially random amongst 3*s.
Phantron wrote: There's always someone who is going to be the #1 and the #1 character against himself is always going to be pretty close to 50/50. Sentry versus Sentry is close to 50/50 and he's dominant over everyone else (and uncertain against X Force). X Force exhibits the same trait (unclear about versus Sentry). If neither exist the dominant character who is Thor, who again is pretty close to 50/50 versus himself. But the question is where do people come up with the roster and the health pack if you've several matchups that are close to 50/50?
onimus wrote: But when I have 2 166s, I can beat any team 100% of the time.
onimus wrote: The human should always win a mirror match. 100% of the time.
LoreNYC wrote: PVP doesn't need to be balanced to be fun. You SHOULD be winning a higher % of your games than losing. Boosts at one time I thought had to go to slow the game down but the fact is, they aren't the problem and add a dynamic change to the game. Even XForce, who as a 4* probably should be better than basically every other character for his cost and time to build/attain his covers, can be beaten with decent success. I think the problem will be more of -everyone is now all maxed rosters so we always face the best of the best. Hopefully there's enough churn that we don't reach this point but this is also why I enjoy pve more than pvp even if some of them are tedious. There is much much more variety and you can use your whole roster, not just your best offensive/defensive combo. IF you could pick your defensive team but then play with whoever you want, that would be an amazing change offensively but everyone would probably stick in their three biggest - most annoying guys on defense meaning that's all you face. Perhaps more 'seed' teams mixed in with your point amounts with random rosters to add some variety. Maybe a drastic change to the pvp point system where you can gain points but not lose points? Who knows but balanced would be best in allowing for several successful pairings, not just hood/daken/sentry and now Xforce/whoever
simonsez wrote: onimus wrote: The human should always win a mirror match. 100% of the time. Despite some recent posting, this game isn't chess. There's a random component that can be pretty devastating at times...