Infrared wrote: I'm just glad Daken tanks black for X-Force.
Nonce Equitaur 2 wrote: 79,70,61,13,12,11 -- Current 3* tile damages. 82,73,64,11,10,09 -- Current 4* tile damages. When you're using a 4*, you're theoretically using them for reasons other than their match damage. If the tile damages are set too high, then they'll be tanking for everyone. However, it turns out that they are heavily dominated by most 3* characters with their current scores. They should be on at least an even footing with 3* characters. I tried 82,73,64,13,12,11, and that had undesirable results in the domination graphs. Too much of an edge. 82,73,64,12,11,10 -- Proposed 4* tile damages. This is item 4 in the grand plan I suggested. EDIT 82,73,64,14,12,10 -- Slightly better
Phaserhawk wrote: Which with math is 9 or more. These guys need to be super strong not insane. If they did vastly more damage than the 3*'s they game would be so skewed to P2P it wouldn't be fun. They have massively powerful skills well except Invisible Woman, she's got potential just needs a few more tweaks and they have a lot more hitpoints then their 3* Counterpart. Look at X-Force, he has 4160 more hitpoints than Patch. They are 4* because of their abilties and hit points not their match damage.
mischiefmaker wrote: Also weird is how 4* ability damages scale. For example, I have a level 250 X-Force that does 3388 damage on green. Max damage is 3441, a difference of 53 damage, or 1.5%. For yellow, mine heals for 9748 damage, 96% of his total health. At level 270, he heals for 9989, which is just an 2.4% improvement, and is actually a smaller percentage of his total health, at 91%. However, these last twenty levels will cost me 79013 ISO, which is 18% of the total cost and half of what it would cost to level a 3* to max.
Phaserhawk wrote: If they did vastly more damage than the 3*'s they game would be so skewed to P2P it wouldn't be fun.