homeinvasion wrote: TAI Can see above the board – will match a colour it doesn’t need which creates a double cascade into the colours it does. When board resets they get 90% first turn – Tends to see traps Places player special tiles for easy removal Lets go abilities without the AP (Or did I forget to check? ) Full cup ‘o cascade ‘o Death Denies colours by filling the board with tinykitty you don’t want Scaling so hard that the AI does 1,000 damage without strikes Puts players in the hardest brackets Offers the player some off colour option as the only possible match which creates a double match 5 into full screen cascade Mixes goons that generate AP of a colour and a character that uses that colour
Can see above the board – will match a colour it doesn’t need which creates a double cascade into the colours it does.
Pylgrim wrote: Can see above the board – will match a colour it doesn’t need which creates a double cascade into the colours it does. Is this confirmed? I always suspected it because AI gets as many if no more cascades than the player and most of them are "blind cascades" i.e. caused from tiles that fall from outside. Logic would dictate that the players should get more cascades since they can plan ahead and set cascades with the known tiles, meaning that they get to shake the board at will more often. And yet, it is the AI the one that more often gets 30+ AP blind cascades. (Before you talk about confirmation bias, I've actually been tallying for a couple weeks. I've got many more <10 AP cascades than the AI, around the same 10-20 AP ones, but the AI has got at least 3 times as many 30+ AP cascades as I. Taking in account that a 30+ AP cascade is almost game-ending, this is very much not cool.) Another item you need to append to the AI list is that HP sacrifice is irrelevant for it, as it doesn't have to worry about health packs. Also, that Team Ups are generally more beneficial for the AI as players focus in getting the colours that they need, leaving more T-U tiles on the board for the AI to match.
homeinvasion wrote: The Ai will match away its own strike/ countdowns that it just created to begin powering up the ability it just matched away.
iPulzzz wrote: I voted that last option because I find it hilarious let Sentry shows Superman who really is boss lol. Anyway I think the player actually wins. Because we have all these HP and ISOs while the AI ain't getting anything. Have you seen an AI bragging about his enormous stockpile? Me neither