Life of the Party + Retribution bug
When you use Punisher's Retribution on a target that's below the instant-kill threshold, and Deadpool jumps in to intercept it, he gets hit by the auto-kill part regardless of his current HP percentage. I one-shotted a topped off 5k health Deadpool when he tried to soak a Retribution aimed at a cMags with 1k health left.
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Comments
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Jinx! Beat me to it.
I one-shotted a 4600-or-thereabouts, 100% healthy, Deadpool when he heroically jumped in front of a bullet meant for a 1200-point LazyThor.
It's not a glitch that I'd go strategize for, but I agree with the OP that a kill-shot Retribution will take out Deadpool, regardless of his own health.
(I wonder if it works the same if I targeted a worn-down Modern Hawkeye with enough Evade tiles...)0 -
Nice catch!0
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DP has another sort of glitch I've noticed, not that it's very useful.
Off the top calculates the percentage based on the targeted character, meaning if you target a full health Hawkeye and he jumps back behind a weakened character they take % of fully healed hawk's life not their own.
Sorry no pics and I was using the event DP so I can't replicate.0 -
combatbeastz wrote:DP has another sort of glitch I've noticed, not that it's very useful.
Off the top calculates the percentage based on the targeted character, meaning if you target a full health Hawkeye and he jumps back behind a weakened character they take % of fully healed hawk's life not their own.
Sorry no pics and I was using the event DP so I can't replicate.0 -
combatbeastz wrote:DP has another sort of glitch I've noticed, not that it's very useful.
Off the top calculates the percentage based on the targeted character, meaning if you target a full health Hawkeye and he jumps back behind a weakened character they take % of fully healed hawk's life not their own.
Sorry no pics and I was using the event DP so I can't replicate.0 -
Saw this bug as well, just remembered about it now. That was a shocker.daibar wrote:Sounds like they calculate the damage before determining if it triggers any avoid effects. "Downing" damage could be set to something crazy like a million. It'd be neat if someone tried this with venom as well.
In Venom's case it would make sense, since his is only dependent on how many web tiles are in play for the insta-down.0
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