Life of the Party + Retribution bug
When you use Punisher's Retribution on a target that's below the instant-kill threshold, and Deadpool jumps in to intercept it, he gets hit by the auto-kill part regardless of his current HP percentage. I one-shotted a topped off 5k health Deadpool when he tried to soak a Retribution aimed at a cMags with 1k health left.
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Comments
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Jinx! Beat me to it.
I one-shotted a 4600-or-thereabouts, 100% healthy, Deadpool when he heroically jumped in front of a bullet meant for a 1200-point LazyThor.
It's not a glitch that I'd go strategize for, but I agree with the OP that a kill-shot Retribution will take out Deadpool, regardless of his own health.
(I wonder if it works the same if I targeted a worn-down Modern Hawkeye with enough Evade tiles...)0 -
Nice catch!0
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DP has another sort of glitch I've noticed, not that it's very useful.
Off the top calculates the percentage based on the targeted character, meaning if you target a full health Hawkeye and he jumps back behind a weakened character they take % of fully healed hawk's life not their own.
Sorry no pics and I was using the event DP so I can't replicate.0 -
Sounds like they calculate the damage before determining if it triggers any avoid effects. "Downing" damage could be set to something crazy like a million. It'd be neat if someone tried this with venom as well.combatbeastz wrote:DP has another sort of glitch I've noticed, not that it's very useful.
Off the top calculates the percentage based on the targeted character, meaning if you target a full health Hawkeye and he jumps back behind a weakened character they take % of fully healed hawk's life not their own.
Sorry no pics and I was using the event DP so I can't replicate.0 -
I've seen this behavior, but I don't consider it to be a glitch. The Retribution thing probably is, though -- It should do damage to Deadpool equal to the health of the person who was targeted.combatbeastz wrote:DP has another sort of glitch I've noticed, not that it's very useful.
Off the top calculates the percentage based on the targeted character, meaning if you target a full health Hawkeye and he jumps back behind a weakened character they take % of fully healed hawk's life not their own.
Sorry no pics and I was using the event DP so I can't replicate.0 -
Saw this bug as well, just remembered about it now. That was a shocker.daibar wrote:
Sounds like they calculate the damage before determining if it triggers any avoid effects. "Downing" damage could be set to something crazy like a million. It'd be neat if someone tried this with venom as well.combatbeastz wrote:DP has another sort of glitch I've noticed, not that it's very useful.
Off the top calculates the percentage based on the targeted character, meaning if you target a full health Hawkeye and he jumps back behind a weakened character they take % of fully healed hawk's life not their own.
Sorry no pics and I was using the event DP so I can't replicate.
In Venom's case it would make sense, since his is only dependent on how many web tiles are in play for the insta-down.0
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