So patch used a patch team up against me....

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BuckeyJaw
BuckeyJaw Posts: 24 Just Dropped In
edited July 2014 in MPQ General Discussion
Yeah.....not all that happy icon_e_sad.gif

If he can why can't we?

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  • IceIX
    IceIX ADMINISTRATORS Posts: 4,313 Site Admin
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    Noticed that, eh? That's a bug that will be fixed in R59. Enemies should be subject to the same restrictions you are.
  • MunitionsFrenzy
    MunitionsFrenzy Posts: 102 Tile Toppler
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    Might wanna restrict multiple usages of the same Team-Up while you're at it, since that's kind of the same thing. (Of course, that'll make it incredibly slow to get rid of useless Yelena Belova team-ups and the like, so Delete functionality first....)
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,313 Site Admin
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    Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy.
  • MunitionsFrenzy
    MunitionsFrenzy Posts: 102 Tile Toppler
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    Orrrr you could allow them to do that by enabling team-ups to be used any number of times in a given match, which would also make abilities like All Tied-Up (which need to be used more than once to take full effect) make actual sense as team-ups. If you dropped the team-up obtainment chance far below its current 100% (to 25-50%, for example) to compensate, you'd still be requiring the same amount of grind for players to find the team-up they want, but that grind would result in one multi-use Team-Up instead of a bunch of single-use ones, which makes for a much less cluttered inventory.
  • IceIX
    IceIX ADMINISTRATORS Posts: 4,313 Site Admin
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    Orrrr you could allow them to do that by enabling team-ups to be used any number of times in a given match, which would also make abilities like All Tied-Up (which need to be used more than once to take full effect) make actual sense as team-ups. If you dropped the team-up obtainment chance far below its current 100% (to 25-50%, for example) to compensate, you'd still be requiring the same amount of grind for players to find the team-up they want, but that grind would result in one multi-use Team-Up instead of a bunch of single-use ones, which makes for a much less cluttered inventory.
    True, but we want the concept of "Do I take heavy AoE power into this match and use all three slots?" to be a real question. Taking in 3 Call the Storms does this. Allowing multiple uses means that the question isn't whether to take in 3, it's what other 2 along with that to take in for differed utility. Admittedly, it definitely does help the situation that you point out with abilities like All Tied Up, so there is that to take into consideration here.
  • Unknown
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    IceIX wrote:
    Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy.

    What about the Delete/Discard Team Up option? I don't need 3 Control Shifts!
  • Unknown
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    kalirion wrote:
    IceIX wrote:
    Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy.

    What about the Delete/Discard Team Up option? I don't need 3 Control Shifts!

    Next update according to several posts in other threads.
  • Unknown
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    kalirion wrote:
    IceIX wrote:
    Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy.

    What about the Delete/Discard Team Up option? I don't need 3 Control Shifts!

    Next update according to several posts in other threads.

    Cool, thanks! It's really annoying otherwise icon_e_smile.gif

    Are they also going to fix Team Up tiles being immune to both strikes & shields? Or is that an intended feature?