EternalLurker wrote: Orrrr you could allow them to do that by enabling team-ups to be used any number of times in a given match, which would also make abilities like All Tied-Up (which need to be used more than once to take full effect) make actual sense as team-ups. If you dropped the team-up obtainment chance far below its current 100% (to 25-50%, for example) to compensate, you'd still be requiring the same amount of grind for players to find the team-up they want, but that grind would result in one multi-use Team-Up instead of a bunch of single-use ones, which makes for a much less cluttered inventory.
IceIX wrote: Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy.
kalirion wrote: IceIX wrote: Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy. What about the Delete/Discard Team Up option? I don't need 3 Control Shifts!
Paintsville wrote: kalirion wrote: IceIX wrote: Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy. What about the Delete/Discard Team Up option? I don't need 3 Control Shifts! Next update according to several posts in other threads.