So patch used a patch team up against me....

BuckeyJaw
Posts: 24 Just Dropped In
Yeah.....not all that happy 
If he can why can't we?

If he can why can't we?
0
Comments
-
Noticed that, eh? That's a bug that will be fixed in R59. Enemies should be subject to the same restrictions you are.0
-
Might wanna restrict multiple usages of the same Team-Up while you're at it, since that's kind of the same thing. (Of course, that'll make it incredibly slow to get rid of useless Yelena Belova team-ups and the like, so Delete functionality first....)0
-
Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy.0
-
Orrrr you could allow them to do that by enabling team-ups to be used any number of times in a given match, which would also make abilities like All Tied-Up (which need to be used more than once to take full effect) make actual sense as team-ups. If you dropped the team-up obtainment chance far below its current 100% (to 25-50%, for example) to compensate, you'd still be requiring the same amount of grind for players to find the team-up they want, but that grind would result in one multi-use Team-Up instead of a bunch of single-use ones, which makes for a much less cluttered inventory.0
-
EternalLurker wrote:Orrrr you could allow them to do that by enabling team-ups to be used any number of times in a given match, which would also make abilities like All Tied-Up (which need to be used more than once to take full effect) make actual sense as team-ups. If you dropped the team-up obtainment chance far below its current 100% (to 25-50%, for example) to compensate, you'd still be requiring the same amount of grind for players to find the team-up they want, but that grind would result in one multi-use Team-Up instead of a bunch of single-use ones, which makes for a much less cluttered inventory.0
-
IceIX wrote:Multiples of the same is intended for the moment. This allows players that want to push out a bunch of AoE or AP Steal or such without having it in their team directly the opportunity to get it from a single source instead of trying to Pick-A-Mix the best that they can from multiple characters if that doesn't match their strategy.
What about the Delete/Discard Team Up option? I don't need 3 Control Shifts!0 -
kalirion wrote:
What about the Delete/Discard Team Up option? I don't need 3 Control Shifts!
Next update according to several posts in other threads.0 -
Paintsville wrote:
Next update according to several posts in other threads.
Cool, thanks! It's really annoying otherwise
Are they also going to fix Team Up tiles being immune to both strikes & shields? Or is that an intended feature?0
Categories
- All Categories
- 45.1K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.4K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 172 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 6.3K MPQ Bugs and Technical Issues
- 13.8K Magic: The Gathering - Puzzle Quest
- 521 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 430 MtGPQ Deck Strategy & Planeswalker Discussion
- 304 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements