PVE Scaling Question

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Comments

  • gobstopper wrote:
    The answer is to make PvE actually mean PvE and not PvP with goons. That means they'll mainly only have to fine-tune progression rewards and it takes the pressure off players. In turn, they'll have more time for more important things, i.e. character balance, actual new and interesting content, anti-cheat, bug fixes.
    That would all be fine from my perspective. I would enjoy a low stress PvE with nothing but progression awards to play as much or as little as I see fit. But they don't want to take all the pressure off players. Pressure makes people spend money. The problem once again becomes their failure to monetize their own game in a way that allows them to do things like this that we would want and still generate income.
  • You know what ? It would be so nice if Nick Fury was helpful on this crazy scaling.

    He's not !

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