Kolence wrote: as long as those 2 tiles can be placed anywhere, whatever color they are, you could use them to boost some other power.
simonsez wrote: Kolence wrote: as long as those 2 tiles can be placed anywhere, whatever color they are, you could use them to boost some other power. How is that different than a lot of powers that already exist, eg LT, GSBW, Doom, etc? True, those are random, but I think 9+ random is better than 2 you can control.
Kolence wrote: simonsez wrote: Kolence wrote: as long as those 2 tiles can be placed anywhere, whatever color they are, you could use them to boost some other power. How is that different than a lot of powers that already exist, eg LT, GSBW, Doom, etc? True, those are random, but I think 9+ random is better than 2 you can control. Only difference is that Magneto's cost only 5 AP. The question I was trying to address was that this ability is too spammable. Someone suggested to change the power (blue) by making protect tiles different color (purple) so it wouldn't be possible to maintain the infinite turn mechanic. If it just changed the color of the protect tiles it wouldn't be possible to keep itself going true, but it would be possible to quicken other characters' abilities of that new color. And with just 2 matches instead of 3 or 4 you'd typically need for Doom, GSBW or LT.
Kolence wrote: it would be possible to quicken other characters' abilities of that new color. And with just 2 matches instead of 3 or 4 you'd typically need for Doom, GSBW or LT.
simonsez wrote: If I can place two tiles, best case scenario, I'm getting 5 or 6 AP back.
stephen43084 wrote: Kolence wrote: simonsez wrote: Kolence wrote: as long as those 2 tiles can be placed anywhere, whatever color they are, you could use them to boost some other power. How is that different than a lot of powers that already exist, eg LT, GSBW, Doom, etc? True, those are random, but I think 9+ random is better than 2 you can control. Only difference is that Magneto's cost only 5 AP. The question I was trying to address was that this ability is too spammable. Someone suggested to change the power (blue) by making protect tiles different color (purple) so it wouldn't be possible to maintain the infinite turn mechanic. If it just changed the color of the protect tiles it wouldn't be possible to keep itself going true, but it would be possible to quicken other characters' abilities of that new color. And with just 2 matches instead of 3 or 4 you'd typically need for Doom, GSBW or LT. First, yea, using 5 (more probably 6) purple to make 2 blue makes the blue ability power up more quickly huh? You realize that it takes two purple matches (probably) to get only two blue? So while there is synergy (like thor, red gives yellow, yellow gives green, and green is most powerful), let's not act like it'll over power a blue ability (formerly purple). Even if the blue tiles make two blue matches of 3, that means that there will be close to 6 less blue tiles to switch. That is what keeps the two abilities in check. While they can help each other, they can also hinder each other at the same time aka balance.
Kolence wrote: No. That would be average case scenario. Or impatient case, because you don't have to use it right away if the board is so bad. Best case would be 10+ AP. But let's not get too crazy and say you can get a match-5 and a match-3 as a good case.
Budget Player Cadet wrote: Ever play Budokai Tenkaichi 3? Yeah, Perfect Freiza shouldn't stand a snowball's chance in hell against SSJ4 Gogeta, canonically. Much like Videl probably shouldn't stand a snowball's chance in hell against Kid Buu, canonically. And the game reflects that - power levels are very clearly tweaked so that characters who are canonically more powerful are also more powerful in the game. This makes for good single-player development, but an absolutely lousy multiplayer fighter. I don't remember a single fight against one of my friends where one of us didn't just flat-out pick the most powerful available character. The point value pick system fixed it somewhat, but MPQ doesn't have that, and shouldn't. Canonical power cannot equate to in-game power. It doesn't make any sense at all to do that. Focus on making the characters flavorful and interesting - for example, it makes sense that Ares would be rash, cocky, and hurt himself in the process, or that Hulk would get angry if you hit him too hard - but don't try to balance them based on canon. After all, if they did that, Hulk would heal for about 1k per turn.
simonsez wrote: Kolence wrote: ="Kolence"] simonsez wrote: If I can place two tiles, best case scenario, I'm getting 5 or 6 AP back. No. That would be average case scenario. Or impatient case, because you don't have to use it right away if the board is so bad. Best case would be 10+ AP. But let's not get too crazy and say you can get a match-5 and a match-3 as a good case.as long as those 2 tiles can be placed anywhere, whatever color they are, you could use them to boost some other power. How is that different than a lot of powers that already exist, eg LT, GSBW, Doom, etc? True, those are random, but I think 9+ random is better than 2 you can control.
Kolence wrote: ="Kolence"] simonsez wrote: If I can place two tiles, best case scenario, I'm getting 5 or 6 AP back. No. That would be average case scenario. Or impatient case, because you don't have to use it right away if the board is so bad. Best case would be 10+ AP. But let's not get too crazy and say you can get a match-5 and a match-3 as a good case.as long as those 2 tiles can be placed anywhere, whatever color they are, you could use them to boost some other power.
Thugpatrol wrote: Agree pretty much with what everyone already said on game balance > canonical power level for the most part, but that said some of their choices do annoy me a little. Juggernaut being a 1*, for example, just doesn't feel right to me. You're talking about a dude who used to routinely fight all of the X-Men at once, by himself, and do a pretty decent job of beating their **** until inevitably his $.10 costume helmet popped off and Xavier melted his tiny little mind. 1*? Come on, man! And why the hell is Sue Storm of all people elevated to super elite status in this game? Just seems really arbitrary.
zonatahunt wrote: Spidey is one of the most popular comic characters in the world. The fact that he was made useless to the game and is now never played does his character a total injustice.
Paintsville wrote: Sue storm got 4 stars because she is one of the most powerful people in the marvel universe. She can literally kill most of the marvel u if she felt like it.