Bombul wrote: I believe the Devs want to keep some of the rewards in the "out of reach" zone. If they did implement your system, they will probably start putting the really good rewards at >10k points. I'll give you a tip. For whichever time zone you're in, choose a time when the other 2 time zones are asleep to push your points to reach a certain high level reward. Of course, be prepared to get smacked when the world wakes again
hogunner wrote: For me there's a difference between "impossible to reach" rewards and "extremely hard to reach" rewards; unfortunately in all the current tournaments (and all the previous ones I've seen), the upper 5-10% of the rewards are impossible to reach. This isn't fun nor is it productive for the devs as if no one ever reaches that carrot they have dangling on that stick, then eventually the user base with get tired of chasing that always elusive carrot and quit caring. The rewards should never be impossible otherwise they're not rewards, so what's the point? I believe the devs have put them so out of reach because they were/are unsure exactly how many points are possible to collect in their current system and didn't want the uber prizes to be too easy to achieve and accidentally flood the market. If this is true, then I'd suspect the rewards won't remain in impossible territory for long.
Bombul wrote: hogunner wrote: For me there's a difference between "impossible to reach" rewards and "extremely hard to reach" rewards; unfortunately in all the current tournaments (and all the previous ones I've seen), the upper 5-10% of the rewards are impossible to reach. This isn't fun nor is it productive for the devs as if no one ever reaches that carrot they have dangling on that stick, then eventually the user base with get tired of chasing that always elusive carrot and quit caring. The rewards should never be impossible otherwise they're not rewards, so what's the point? I believe the devs have put them so out of reach because they were/are unsure exactly how many points are possible to collect in their current system and didn't want the uber prizes to be too easy to achieve and accidentally flood the market. If this is true, then I'd suspect the rewards won't remain in impossible territory for long. Agreed. I don't think they are so malicious as to intentionally place mission impossibles, but it's more like they are still feeling their way around the various point reward ranges for tournaments of different durations. As of now, they obviously cannot have everyone winning that Wolverine X card at the end of the reward chain, but they probably want it to be won by that 1 or 2 guys with a Herculean effort. Most likely start high a.k.a out of reach from everyone, then slowly adjust it downwards until a single guy or two wins it. Sure beats starting low, and have everyone and their extended family win it on Day 1... defeats the point of the exclusive cards.
The Ladder wrote: Everybody would hit the max rewards easily, in my opinion, if your system was adopted. I'm not sure the devs want to give everything away that easily. I hit 1100 in the last event, but never got near 1200, c'est la vie.