Apollo Chaos wrote: I've also noticed that whenever the computer places a crit tile on the board, it usually triggers right away and when you do it you usually have to make a move in order to use it.
someguy wrote: Yeah, the AI doesn't know how to match a 5-tile L shape, or how to use the same character ability more than once per turn. If anything, the AI's dumbness and flaws give players the advantage. Which I think it should, otherwise newbies would angrily quit in droves, especially when fighting something like a 5/5 Rag for the first time.
Apollo Chaos wrote: I've come into a match with a Ragnarok and have him cast a Green/ red/ green on me, until my character was full on dead.
Zathrus wrote: It's not. It's been stated repeatedly by the developers that it's not. Trying to make the algorithm for this to happen would be hideously complex... it would be so much easier to make the AI recognize match5s first and give it an advantage that way. Or to improve color selection and power selection. Or any one of a dozen other things before trying to make the tile falling code "cheat". I've gotten 3 match5s in the first round before, leading to me destroying the other team without them getting a single move. Does that mean that I hacked the code to give me an advantage? No, it means the random number generator is... random.
Bugpop wrote: I must have missed these posts. Can you point me in the right direction.