Is this game an experiment?

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IlyaF
IlyaF Posts: 47
edited June 2014 in MPQ General Discussion
Is this all an elaborate psychological experiment to see how far a game can go to tick off its players before they all quit? To test out the notion that giving players more and more reasons not to pay and more and more reasons not to play will result in more players and more payments?

Is this a joke? Are you laughing at us? You give us a lecture about having to use a diverse roster, then run 2 PVEs in a row with a roster limited to 8 characters? Including Bagman and Daredevil, whom you still haven't fixed after many months of players complaining that they are underpowered? You want us to use a diverse roster? Give us a diverse set of usable characters, not 5% amazing characters, 20% good characters, everything else ****.

Running 2 limited roster PVEs after telling us to use diverse roster is the height of hypocrisy and ridiculousness.

Oh and virtually no communication for days after the announcement while the forum explodes? Not even to tell us what the next PVE is? Nice touch! Why listen to us anyways. It's not like we are your paying customers or anything.

Comments

  • Unknown
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    I assume that the data they gather from play and spending patterns is more valuable than any IAP money they receive. The dollar-a-day thing would be nice, but collecting and licensing user data is the new economy.
  • Unknown
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    You can literally find dozens of posts like yours posted on the forums since January. So, if you're hanging around hoping things will improve ... best to leave now.
  • Unknown
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    Yes and no. Any game like this is an experiment - the developers are going to change things in order to try to maximize revenue. There aren't any cookbooks that say "to increase ARPDAU by 2%, add 3 pink lollipops," so they are going to have to make changes and observe the results: that sounds exactly like an experiment to me. So if you're playing a microtransaction game expecting it not to change, the problem is in your expectations.

    The best you can do is to figure out what the developers are trying to achieve and see whether it's consistent with how you want to play. If it's not, move on.
  • _RiO_
    _RiO_ Posts: 1,047 Chairperson of the Boards
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    Ghast wrote:
    I assume that the data they gather from play and spending patterns is more valuable than any IAP money they receive. The dollar-a-day thing would be nice, but collecting and licensing user data is the new economy.

    Sad truth. If the product is free, the consumer is the product. (Ofcourse, that also holds true for Facebook, Google, etc.)