HairyDave wrote: I'm a big fan of the suggestion that any damage taken in a match is healed as soon as you win - the exception being any characters that get taken out. So they become revive potions rather than health packs.
malfunkshen wrote: A while back someone had a very good suggestion that I really liked as a solution. Split the health bars so There is a prologue health bar, maybe a pve event health bar and a pvp health bar. This means that they can heal all they want and all the health is sand boxed so I can't play a pvp event and heal in prologue because it would not affect the pvp health.