Shikao wrote: To be honest, I really enjoy this implementation of rubberbanding and hope it will stay more or less unchanged. Finally I am not forced to grind every 2 hours if I want to get reasonable place.
Aeros wrote: This situation of being all out of capability to earn points AT ALL for a competition is (in my opinion) ridiculousness. I understand narrowing the field and making it more difficult for players to gain points as they "use up" the higher values... so that repeatable matches suffer from diminishing returns. That is not an issue. However, leaving players with NO capability to maintain their rank is bordering on punishment. Having a scenario bottom out a value above zero would certainly be the logical choice... whether that be even 1-2 points for a situation on the Trivial level, and other situations higher depending on the difficulty.
ihearthawthats wrote: How about a system where the mission rewards are dynamic? i.e. the less points you get for leaderboard the more ISO you get. So you have to decide whether you want to grind early for a nice source of ISO or play late and maximize leaderboard
Vicious350Z wrote: To help with that, I busted my ****, spent money, and stayed consistent. I had my #1 spot and then there was no points. (...)