IceIX wrote: Buffing increases Color Strengths, Health, and ability damages (for most abilities). You can see this increase in the pre battle screens while in a mission that buffs that character. However that buff will not apply outside that Event or Tournament.
Blue Shoes wrote: IceIX wrote: Buffing increases Color Strengths, Health, and ability damages (for most abilities). You can see this increase in the pre battle screens while in a mission that buffs that character. However that buff will not apply outside that Event or Tournament. Is there a particular rhyme or reason to not boosting some abilities. I assume they were chosen for being too overpowered, but I'm just curious on how you decide that.
IceIX wrote: Blue Shoes wrote: IceIX wrote: Buffing increases Color Strengths, Health, and ability damages (for most abilities). You can see this increase in the pre battle screens while in a mission that buffs that character. However that buff will not apply outside that Event or Tournament. Is there a particular rhyme or reason to not boosting some abilities. I assume they were chosen for being too overpowered, but I'm just curious on how you decide that. Usually, they're all buffed except for heals. Sometimes we'll let a heal buff through if we want to see how usage scenarios for that ability change, but generally greater healing just results in zero downtime while that event is up. As for attack damage, it's generally just a bug when we don't buff it. See: Thor's Call the Storm.