Riggy wrote: It's coming down to the wire at the end of season 1 and we have a few inactive players. If we boot and replace them, will the new players' season totals get added in or just the points they earned in the current events and those going forward?
Twysta wrote: Yep you will get their season totals like it works in tournaments. If you swap players in tournaments you will inherit their total score. I can't for the life of me figure out why they've made it work in this manner however. Surely the points that player gained while in an alliance should be kept by the alliance - and obviously towards his own season score. And when a player joins a new alliance they should only get the points he scored while with them without inheriting previous points. Maybe they'll implement it to work like this in the future. Maybe not. For now I guess it's "working as intended".
Atren wrote: So basically you can cheat your way to top at last day?
Psykopathic wrote: Next scenario: Alliance A has 15/15 slots. A few events later they now have the hp to open slots 15-20. 5 new members join. Alliance B starts season with 20/20 members. Alliance remains same until end of season. With the system of only adding points they gained while in alliances, you are essentially making new alliances and growing alliances non competitive. It would be a horrible horrible thing to implement.
Atren wrote: Psykopathic wrote: Next scenario: Alliance A has 15/15 slots. A few events later they now have the hp to open slots 15-20. 5 new members join. Alliance B starts season with 20/20 members. Alliance remains same until end of season. With the system of only adding points they gained while in alliances, you are essentially making new alliances and growing alliances non competitive. It would be a horrible horrible thing to implement. Name me one team sport where individual achievements carry on to next team stat. For example football (soccer for you americans) goals scored into the team goal difference. It does not just in case wondering.
seanarmstrong wrote: Atren wrote: So basically you can cheat your way to top at last day? how is it cheating, I doubt an alliance is going to let you in if you don't pull your own weight, and anyone who is pulling their own weight isn't going to join an alliance where the rest of the members aren't doing so.
pasa_ wrote: seanarmstrong wrote: Atren wrote: So basically you can cheat your way to top at last day? how is it cheating, I doubt an alliance is going to let you in if you don't pull your own weight, and anyone who is pulling their own weight isn't going to join an alliance where the rest of the members aren't doing so. Well, cheat is not the best term but it's definitely not a good thing -- people can just regroup in last minutes, alliance scores/positions shown hold no real meaning as by composition changing can gain insane amount of points in a second. We had a long thread on alliance swapping -- certainly the game ignored all the points made there and allows this to just go on.
Dreylin wrote: Atren wrote: Psykopathic wrote: Next scenario: Alliance A has 15/15 slots. A few events later they now have the hp to open slots 15-20. 5 new members join. Alliance B starts season with 20/20 members. Alliance remains same until end of season. With the system of only adding points they gained while in alliances, you are essentially making new alliances and growing alliances non competitive. It would be a horrible horrible thing to implement. Name me one team sport where individual achievements carry on to next team stat. For example football (soccer for you americans) goals scored into the team goal difference. It does not just in case wondering. Not really a valid comparison though, since in a team sport all the players are contributing to a single result in each game; here each player is essentially an individual, with those individual results summed at the end.
LoreNYC wrote: You get their full amount as X-men received a huge boost the day they added slobofix and mikeymoney