fatcatfan wrote: I like the "Liquid Nitrogen" freeze tile for board control, though the AI probably won't care and still match it anyway, so it would only potentially work on defense. Even then, your own team controlled by AI would probably mindlessly match it and stun themselves.
funny russkie wrote: I was about to post that your Quick Shot was horribly overpowered, "0AP are you crazy!!!" and then saw that it ends turn, /rage rant dies. This is an interesting list, I like it. It sounds like Nuclear football would be hard to implement though.
Blue Shoes wrote: Quick shot Green Select a tile to shatter. Does not generate AP. Turn ends. 1 AP Level 2: Generates AP Level 3: Tile does triple damage. Level 4: Costs 0 AP. Level 5: Generates double AP.
Humphrey wrote: Blue Shoes wrote: Quick shot Green Select a tile to shatter. Does not generate AP. Turn ends. 1 AP Level 2: Generates AP Level 3: Tile does triple damage. Level 4: Costs 0 AP. Level 5: Generates double AP. This would be great for Wolverine and Daken - you could just go to one of the early levels, and keep casting it until they've healed to full health. I suspect nothing like this skill will be introduced because of this...
Blue Shoes wrote: I don't see it being that much of an advantage for Wolverine and Daken though. If it costs 0 AP then it does the same damage as a match. I don't think it would be that much different than if you played an early mission with them now.