IceIX wrote: Edit: Moved this thread, unlocked, and changed the title to reflect the subject.
IceIX wrote: Is it good design? That's an entirely different thing and the reason this thread exists.
Zhirrzh wrote: IceIX wrote: Is it good design? That's an entirely different thing and the reason this thread exists. It's one thing to make the game a challenge to people with rosters full of maxed 3* characters like Patch and Classic Mags and LazyThor and a 5-blue Spiderman and so forth, but another to make it a chore and grinding nodes full of stupidly high level Juggernaut, Daken and so forth is a chore.
IceIX wrote: In every case that we've looked at so far, the user in question had their scaling rating reduced by the same amount as everyone else. In pure mathematical terms, it's working as intended, so it's not a bug. Is it good design? That's an entirely different thing and the reason this thread exists.
Zifna wrote: IceIX wrote: In every case that we've looked at so far, the user in question had their scaling rating reduced by the same amount as everyone else. In pure mathematical terms, it's working as intended, so it's not a bug. Is it good design? That's an entirely different thing and the reason this thread exists. I have some relevant information to you, then, because you do have a bug you appear unaware of: When I started this event, I was seeing ridiculous numbers that did not reflect reduced scaling - mobs in the 250s etc. Re-started the app. This didn't change. Re-started my entire phone. It changed dramatically, now showing me level 80-90 mobs instead of level 250s. There's something wrong that isn't making the "re-set" apply to everyone. People should be informed that re-setting their phones is a potential fix and you guys need to know that people aren't whining or making this up - there was a real bug, even if it looks fine on your end.
morgh wrote: No changes in scaling after further 9 hours and dying several times with full squads - not willingly - just trying to defeat lvl 170 enemies...