JohnduBois wrote: How do you propose a slower format that still discriminates between top players (which is required unless they significantly widen the reward windows)? Not that I wouldn't love to see such a format, but I am not sure how it would work.
sps-puzzlequest wrote: But I am officially burned out from the last one. Even though this in reality this is less of a grind, I'm done with grinding. You guys are right about the grind being too much of a pissing contest. I don't want to give up my weekend or my week to get the new cover -- the IW covers from last one were definitely not worth the effort.
Blue Shoes wrote: I'd like to see the mission get harder rather than the reward points decreasing. They can move up levels and even get boosts. Then the fights would get more intense as you go. You can still have the grindable missions as well, but these would be much more valuable. Do you take the easy mission or go for the difficult mission when you barely survived the last one? It adds a little bit of risk/reward.
Ranzera wrote: Blue Shoes wrote: I'd like to see the mission get harder rather than the reward points decreasing. They can move up levels and even get boosts. Then the fights would get more intense as you go. You can still have the grindable missions as well, but these would be much more valuable. Do you take the easy mission or go for the difficult mission when you barely survived the last one? It adds a little bit of risk/reward. That'd be cool but you do reach a point in this game where more hp just means a slightly longer fight.
ZzzWolph wrote: Am I the only one who was fine with the original system where repeatables had static values and could be repeated indefinitely? I really don't like this rubberbanding nonsense. It seems to reward players for not participating until towards the end of the event and screws over players that have been relentlessly grinding throughout the duration. With the old point system, we could go at our own pace and did not have to check back every few hours.