Kamahl_FoK wrote: I wanted to ask this at PAX, about more game modes, because I'm honestly a little tired of the same sized board and the same general layout. However, I couldn't even think up another possible gametype that wouldn't boil down into an atrocious PvP format, so I didn't (if I can't come up with a decent solution to an existing problem, I won't even point the problem out - at least if it's something I feel I could fix). I was thinking control nodes or in-bracket-only PvP, but that would just result in a few whales smashing everything. Different board shapes are another possible thing, but that just mixes up the gameplay a little, not really a whole different game mode. But I'll say it here - I'd love new game modes. I just can't come up with any. Rebalancing is happening (they do it in nudges and pushes rather than shoves, at least after Bagnarok). They also mentioned 'new alliance features' at PAX, but I figured those were coming anyway with how hard they're pushing alliances.
NorthernPolarity wrote: I think it would be cool to have some sort of endless progression-based PvE mode. I haven't fleshed out the idea entirely, but I was picturing something like the current heroic modes, where you had a limited roster and had a map to clear, except in this mode, you only clear each of the missions once, and once you complete the map, the nodes reset with a new limited roster and the enemies would be slightly more powerful. Everyone would have the same limited roster and node scaling through each clear of the map, so you could brag about how many clears of the map you did. Big prizes can be awarded every 5 clears or something like that. There are some obvious problems with this scheme like it being really grindy for veterans to get to a point where the enemies actually become challenging for them, but I think this would be relatively easy for the devs to implement and give us some form of persistent PvE content.