Marvel Puzzle Quest: Character Rebalances - Batch #2 (Nov 13, 2025)
Comments
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@pepitedechocolat said:
simple data point, yesterday I could, with many packs, clear SCL9, today I cannot. I wont spend months recovering from devs sadistic attitude.Was fun while it lasted lasted
Are you saying you actually can't beat the nodes or that it takes too much time?
Unless the node has Dr Strange, I can beat anything on CL10 with just 1 star Hawkeye (240 + R4 Quantum Realm), Shang (350 + R5 Chimichanga) , Iron May (266 + R4 Refreshment Cart). If I don't start with 5 purple I retreat and re-do. Yes, it can take a VERY long time to win against enemies with crazy high health (once they get past 650) but I can win if I want to put in the time to do so (I don't, I just clear a couple times and ignore the challenge node that gets me everything I need progression wise).
KGB
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@skittledaddy said:
entrailbucket said:
Agreed, I'd hope that this one is a rebalance to make his other powers more useful. I'm not sure why they're calling it a nerf at all. Rocket definitely doesn't need a nerf, but he does need some fixing.
>
GRocket's usage is still too high. That's all that matters.
It's not that they are OP, they just want to drag their usage back to mediocrity.
If not that, then this truly feels like a target on the 4-5* transitioners - telling us to move up or ship out. Every char they are focusing on right now are the mainstays for those making that transition.I acknowledge that as the soft-capping king I am artificially still in this transition, while many others are in it far more "legitimately", but I can't help notice how directly these nerf bats impact one tier of gameplay far more than others. Further evidenced by those with ascended Polaris' saying "she's still fine, almost still OP". Down here in 4*Land she is FAR FROM fine. She is legit benchwarmer status now.
Viewing the changes as a whole, I think it does suggest that they're trying to stop new players from getting too far too fast.
It's unclear to me why they couldn't just, y'know, say that. If they'd come out and said "4* players are punching up too far right now, you were never meant to be able to do CL10 at 270. We're creating a new CL10 for endgame type rosters and we want you to stay out of endgame content until you're ready for it." then at least we know roughly what they're doing and why.
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And the problem with THAT theory is that they just gave us Infinite Hawkeye, and there are a few other infinite combos as well, so you all can probably just switch to something different and punch up just as far as you used to.
So I think the real answer is that maybe that was their goal, but they don't understand their own game enough to accomplish what they set out to do, or have different people working at cross purposes. There's plenty of evidence of this if you've been around long enough.
For example, if they are indeed hitting Shang-Chi's true heal, why on Earth did they give him that to begin with? Half the nerfs in the game's history have dealt with true healing (who remembers the days of 2* Wolvie/Thor?) -- they know it's likely to cause a problem (for their definition of "problem"). So why are they still making characters that do that?
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Nerfing Polaris was unnecessary. Doing it to Dr Thor is spiteful. Worrying about Shang Chi is beyond ridiculous.
This might be my breaking point. My interest in the game has eroded over the last couple of months, and touching Shang Chi seems like the bridge too far. I realize I’m not a whale, but I have been a major advocate for this game for years.
Please don’t do this, you still have time to correct this error.
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@KGB said:
@pepitedechocolat said:
simple data point, yesterday I could, with many packs, clear SCL9, today I cannot. I wont spend months recovering from devs sadistic attitude.Was fun while it lasted lasted
Are you saying you actually can't beat the nodes or that it takes too much time?
Unless the node has Dr Strange, I can beat anything on CL10 with just 1 star Hawkeye (240 + R4 Quantum Realm), Shang (350 + R5 Chimichanga) , Iron May (266 + R4 Refreshment Cart). If I don't start with 5 purple I retreat and re-do. Yes, it can take a VERY long time to win against enemies with crazy high health (once they get past 650) but I can win if I want to put in the time to do so (I don't, I just clear a couple times and ignore the challenge node that gets me everything I need progression wise).
KGB
costs too many hp, failure rate/chance of stopping middle of combo much higher, and sc is not even nerfed yet...
Not saying its not doable, just saying it will take me months to adjust my roster while getting less rewards for about the same effort overnight (dropping to scl8). It just feels like a scam...
all the nerfs they are doing should have happened 2+ years ago. and overall the game is probably in the worst state ever.0 -
@UNC_Samurai said:
Nerfing Polaris was unnecessary. Doing it to Dr Thor is spiteful. Worrying about Shang Chi is beyond ridiculous.This might be my breaking point. My interest in the game has eroded over the last couple of months, and touching Shang Chi seems like the bridge too far. I realize I’m not a whale, but I have been a major advocate for this game for years.
Please don’t do this, you still have time to correct this error.
Absolutely agree. I chased the chase vaults they gave me. I spent hundreds of thousands of HP in the vaults they gave me. I spent HP to swap covers and they have just bent me over and will do it again with Shang.
This anniversary I spent 200,000+ HP to finish off my 550 Jugg and Kang. I used excess dupe covers to swap to buy Sam. How long before Sam and Kang or even Juggs are on the chopping block from Vaults they gave me to chase.
I've played for over 11 years. I can't tell you the exact amount because my shield supply like much of the game is broken. I don't even use shang much anymore and he's not an issue at all in the game, in fact I think he's one of the best designs this game has had. But a nerf to him will have me calling time on this ride simply because they have flogged his vaults year in year out, Asian new year etc etc. It's quite simply predatory.
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Why would anyone bother to invest in or chase any character to help them, when any character who is deemed to be doing "too well" will have those benefits removed?
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@KGB said:
@pepitedechocolat said:
simple data point, yesterday I could, with many packs, clear SCL9, today I cannot. I wont spend months recovering from devs sadistic attitude.Was fun while it lasted lasted
Are you saying you actually can't beat the nodes or that it takes too much time?
Unless the node has Dr Strange, I can beat anything on CL10 with just 1 star Hawkeye (240 + R4 Quantum Realm), Shang (350 + R5 Chimichanga) , Iron May (266 + R4 Refreshment Cart). If I don't start with 5 purple I retreat and re-do. Yes, it can take a VERY long time to win against enemies with crazy high health (once they get past 650) but I can win if I want to put in the time to do so (I don't, I just clear a couple times and ignore the challenge node that gets me everything I need progression wise).
I'm surprised you don't have the Refreshment Cart on Hawkeye to keep purple topped off.
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We never got it on Batch 1, but I screenshotted most of them this time:
1* Black Widow:
- Purple cost decreased by 2
- Blue unchanged
- Yellow damage increased 2.5x
2* Captain Marvel
- Powers seem unchanged. Maybe health buff?
3* Goose
- Purple unchanged
- Yellow protect tiles nearly 2x
- Black tile ~60% stronger
3* Hood
- Yellow damage increased 5% per tile (still ends turn)
- Blue unchanged
- Black damage increased 2.5x
3* Mystique
- Purple cost decreased by 2, stun increased 1 turn
- Blue cost decreased by 1
- Black cost decreased by 3, stage 1 damage decreased 10%, stage 2 damage increased 12%
3* Squirrel Girl
- Yellow cost decreased by 3, tiles created decreased by 1, stage 1 strength unchanged, stage 2 strength increased 40% STILL ENDS THE TURN!
- Purple cost decreased by 2, stage 1 damage increased 10%, stage 2 damage increased 60%
- Green cost decreased by 2, damage increased 7%
will do 4* later
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@Tarelgeth said:
Why would anyone bother to invest in or chase any character to help them, when any character who is deemed to be doing "too well" will have those benefits removed?You shouldn't. This has been the case since Day 1 (well, day 15 or 20 when they nerfed Forest Fire Loki). They've always been this way.
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Some people are never happy..... 🙄
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@Borstock said:
@LennoxHC said:
On the point of nerfing the characters like Polaris and Shang Chi that let newer players punch up, I feel a lot of that was offset by buffing 1* Hawkeye to enable his purple infinite. Using him since the buff, I think he's now the best punch up tool, and as a 1*, probably way more readily accessible.It would be nice to see if they did something similar in this wave of buffs where an ascended 1 or 2* character can step up to be used more often.
I HATE that idea. Why am I chasing 5's and 6's when I'm losing to teams who went all in on some 1* that I've been staring at the entire time I've been playing?
I despise that you can now basically play the entire game at a high level by simply maxing out all the 1*s. And now that they're nerfing fun toys, what reason would I have for chasing the high level stuff?
1* star Hawkeye can allow you to win in turn one, competitively slowly by playing smart and repeatedly using his abilities…the 5s, and a few 4s, allow you to win on turn zero or turn one much faster with less effort. Accessibility to completing games with wins, with a gap that remains in placement (and rewards) because speed matters if you want to place well. And they haven’t even begun touching the “high level” characters.
Edit: this isn’t the end all of the discussion, but it is a reasonable answer to your question.
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I don't mind the nerfs. it was unfun to go against MThor and her never ending cascade of tile destruction. sometimes i wouldn't even get a turn. I've been playing this game for years and I don't see myself playing less anytime soon. They keep making really interesting characters and if the nerfs help mix up the meta, that is a good thing. Polaris is still good even after her nerf, so i don't understand why people are so upset about that change. She just isn't as OP anymore. I don't think the negativity of people in the forums represents the player base as a whole. People are more apt to post negative posts rather than positive ones. So are we suprised that we see so much complaining? How about the good things the devs have done for the game? We don't see much posts about that because people who are satisfied and having a good time playing the game don't often post those positive thoughts. I'm a happy customer, i do some purchasing in the game, and i find a lot of enjoyment. The game has gotten more interesting every year in my opinion.
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@rainkingucd said:
We never got it on Batch 1, but I screenshotted most of them this time:
1* Black Widow:
- Purple cost decreased by 2
- Blue unchanged
- Yellow damage increased 2.5x
2* Captain Marvel
- Powers seem unchanged. Maybe health buff?
3* Goose
- Purple unchanged
- Yellow protect tiles nearly 2x
- Black tile ~60% stronger
3* Hood
- Yellow damage increased 5% per tile (still ends turn)
- Blue unchanged
- Black damage increased 2.5x
3* Mystique
- Purple cost decreased by 2, stun increased 1 turn
- Blue cost decreased by 1
- Black cost decreased by 3, stage 1 damage decreased 10%, stage 2 damage increased 12%
3* Squirrel Girl
- Yellow cost decreased by 3, tiles created decreased by 1, stage 1 strength unchanged, stage 2 strength increased 40% STILL ENDS THE TURN!
- Purple cost decreased by 2, stage 1 damage increased 10%, stage 2 damage increased 60%
- Green cost decreased by 2, damage increased 7%
will do 4* later
4* Abomination
- Green unchanged
- Black stage 1 damage increased 25%, stage 2 damaged increased 1.25x. Flavour text expanded as well
- Purple Flavour text expanded
4* Hydra Stomper
- Yellow cost deceased by 2, Protect strength increased 5%
- Blue unchanged
- Green cost decreased by 2, damaged increased 4.25x
4* Nebula
- Blue heal increased 85%, strike tile strength increased 40%
- Green cost decreased by 2, damage increased by 40%
- Red cost decreased by 2, damage increased by 15%, strike unchanged
4* Sam
- Yellow cost decreased by 2
- Blue unchanged
- Red cost decreased by 6
4* Spider-Ham
didn't get this one, but @skittledaddy shared something on the last page
"Into the Spider-Verse" went from 9 to 7 yellow AP
"When Pigs Fly" went down from 10 to 8 blue AP4 -
@MegaBee said:
@KGB said:
@pepitedechocolat said:
simple data point, yesterday I could, with many packs, clear SCL9, today I cannot. I wont spend months recovering from devs sadistic attitude.Was fun while it lasted lasted
Are you saying you actually can't beat the nodes or that it takes too much time?
Unless the node has Dr Strange, I can beat anything on CL10 with just 1 star Hawkeye (240 + R4 Quantum Realm), Shang (350 + R5 Chimichanga) , Iron May (266 + R4 Refreshment Cart). If I don't start with 5 purple I retreat and re-do. Yes, it can take a VERY long time to win against enemies with crazy high health (once they get past 650) but I can win if I want to put in the time to do so (I don't, I just clear a couple times and ignore the challenge node that gets me everything I need progression wise).
I'm surprised you don't have the Refreshment Cart on Hawkeye to keep purple topped off.
Your right, I do need to switch who it's on!
I never really paid attention to the fact it would give me +1 purple every time I fired a power. I guess because all the snack tiles end up on purple so I end up with tons of purple snack tiles to match with my Crit placement and with Chimi giving a high chance of +2 purple I never run out of it.
KGB
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Just my two cents: I don't think this is as bad as it looks... I was very disappointed when I saw they were nerfing Polaris, then I tried her and understood she was still very useful the way I use her (i.e. to spam protect tiles with BRB and MThor to feed blue and stun everyone)... then I got furious when I saw MThor was being nerfed, then I tried her and saw it is not a huge difference and can still help me beat SCL10 pretty easily with Frankie and Iron May, so, again, I don't think this is as bad as it looks...
That being said, I don't play competitively so I don't care much about speed, and things did get a bit slower, and that may hurt some people.
Also, I remember when I depended on Okoye and thought it would never get better than her, and would've hated to see her nerfed... then I started using Shang with MThor and thought Shang was the best and rarely used Okoye anymore... then I changed Shang for MThor + BRB + Polaris and rarely use Shang anymore... now I'm using MThor + Frankie + May and rarely use BRB+Polaris anymore... see where I'm getting to? We always find a way to make a super strong team, and who knows which characters we will have next. OF COURSE, I understand that is MY situation and my roster is pretty decent if I need to try something new, while some players depend heavily on those characters that are getting nerfed, so I kinda understand the rage too
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So, let me get this straight. Somewhere, someone in your offices thought that the Unity switch was such a great success that you guys should follow it up with nerfing the hell out of the most played characters?
If anything you guys should do anything in your power to gain back your playerbase after the clusterf××× that was AND IS the Unity switch. Every single new update comes with it's bugs and issues, old issues take months to resolve (if at all). It's been nothing but rough times since Unity. And in the midst of this shitstorm you decide to add onto it by destroying multiple characters, characters that have been around for years I might add, characters that the majority of your playerbase grinded for, or bought with real life money. With no compensation offered.
And your best idea was to kill off more of your player base? Well done. You lot seem either hell-bent on killing of the game or you just have no self-awareness.
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If they wanted to kill the game they'd probably just turn it off. There's no need to drive players away first, we'd get locked out when they shut down the servers.
If these changes make enough players quit that they have to close it down, GOOD. That's how businesses should work. Companies that make bad decisions don't stay in business.
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Buffs to Nebula - idk. I barely used her enough to know her powerset. Especially after the last rebalance she had.
Buffs to Abomination- green seems reworked. Instead of destroying random tiles, now destroys tiles SURROUNDING other green tiles. ALSO gives return points for every red tiles and A/S/P tile destroyed. I THINK his black power costs less now? I’m really not sure.
Buffs to Sam Wilson - his yellow went from costing 9 to 7. His red went from 14 to 8., while maintaining its damage. That is HUGE for him.
Buffs to hydra stomper - yellow went from 8 to 6. I’m unsure about the rest
Buffs to The Hood - yellow went from 14 to 8 and black went from 10 to 7. Which means we’re gonna get screwed in the nodes with hood and mafia members.
Buffs to Raven - purple went from 9 to 6. Black went from 11 to 8.
Buffs to 2* Captain Marvel - idk. I think the yellow makes more TuPs?
Buffs to Modern Black Widow - the purple cost has been adjusted but not sure by how much. The yellow hits harder.
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@obikenobi12 said:
I don't mind the nerfs. it was unfun to go against MThor and her never ending cascade of tile destruction. sometimes i wouldn't even get a turn. I've been playing this game for years and I don't see myself playing less anytime soon. They keep making really interesting characters and if the nerfs help mix up the meta, that is a good thing. Polaris is still good even after her nerf, so i don't understand why people are so upset about that change. She just isn't as OP anymore. I don't think the negativity of people in the forums represents the player base as a whole. People are more apt to post negative posts rather than positive ones. So are we suprised that we see so much complaining? How about the good things the devs have done for the game? We don't see much posts about that because people who are satisfied and having a good time playing the game don't often post those positive thoughts. I'm a happy customer, i do some purchasing in the game, and i find a lot of enjoyment. The game has gotten more interesting every year in my opinion.Exactly this! There’s a lot of emotional reactions occurring in relation to these (relatively minor, or at least not severe) nerfs to MThor and Polaris.
It saddens me to see such negativity on the forums lately. Lots of people declaring they’re going to quit… Maybe they will? But in my opinion they shouldn’t, because (apart from the bugs, gaffs and Unity instability) the game is in the best place it’s ever been. These are all protracted stumbling blocks after a major transition.I think it’s quite an achievement on the dev teams part to be releasing new characters that are still unique, interesting and worthy of chasing to good effect, whilst several hundred deep already.
Once BCS get on top of the bugs (which surely they will eventually? 🤞) I think there’s a lot of enjoyment still to be had with the game. Find other teams that work, there’s so much variety!
Just like @obikenobi12 I’m not going anywhere any time soon, and I applaud the devs for making efforts to balance the game. Nice to see a bit of positivity from some players 👍5
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