Sidewinder (Seth Voelker) 4*

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Comments

  • entrailbucket
    entrailbucket Posts: 7,012 Chairperson of the Boards

    @bluewolf said:
    The fact that people can have 250k hp while spending a few bucks a month is why Sidewinder is broken AF and they are desperate to get people to burn resources (swaps for hp) to level him up.

    A 550 5, no one is spending on those because there’s no advantage to anyone current (not good enough) to make spending cash on them. And so most 550 folks are hoarding cp and LTs.

    They need to find a way to make whales spend. Buy clubs are shut down. No swaps, no spend.

    We'll find out on Thursday when somebody ascends him. If he keeps the 10,000% bonus at 5*, then it's possible.

    But I bet the match damage bonus at 5* will drop to whatever it was supposed to be before the intern botched the copy/paste job from the design spreadsheet.

  • Codex
    Codex Posts: 449 Mover and Shaker

    @S0kun said:
    Just a heads up to everyone! We're looking into Sidewinder being a little too OP so don't be surprised if you see some kind of rebalance in the near future. I'll try to post an update if/when a change gets pushed out.

    Did you mean way too OP? Why make adjustments if he is a "little" too OP.

  • fnedude
    fnedude Posts: 408 Mover and Shaker

    S0kun ADMINISTRATORS Posts: 784 Critical Contributor
    4 March 2025 17:41
    Just a heads up to everyone! We're looking into Sidewinder being a little too OP so don't be surprised if you see some kind of rebalance in the near future. I'll try to post an update if/when a change gets pushed out.

    The obvious solution is to nerf Leapfrog... :p

  • KGB
    KGB Posts: 3,754 Chairperson of the Boards
    edited 4 March 2025, 23:01

    @S0kun said:
    Just a heads up to everyone! We're looking into Sidewinder being a little too OP so don't be surprised if you see some kind of rebalance in the near future. I'll try to post an update if/when a change gets pushed out.

    Yeah his Purple definitely needs to be toned down. :D

    Wish a few other things were getting the same look.

    KGB

    P.S. Gonna miss having to go back to brute forcing so many challenge nodes with BrB/Polaris + Heal supports. At least Sidewinder gave some other options.

  • entrailbucket
    entrailbucket Posts: 7,012 Chairperson of the Boards

    I am totally shocked by this news. Floored! How can this be possible.

  • entrailbucket
    entrailbucket Posts: 7,012 Chairperson of the Boards

    Current match damage boost caps out at 1525%. Anybody want to place bets on what it'll be after the change?

    My guess is 150% (which isn't even bad!).

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards

    @S0kun I put this in another thread but here’s an idea what other match damage monsters are doing. Hopefully SW will be in line with these characters and not blow them out of the freaking water. #powerbudget, #newengine

    Captain Britain +780% max in strong colors with 18 stored AP.
    Karnak- +560% after 4 turns
    Ikaris +380% when airborne to enemy in back
    IHulk +378% (after many deaths)
    MBaku +300% (and 3% for each % health gone)
    Ghost +300%
    Juggernaut/Doop +225%
    Chasm +220% max (I think? Not sure how he works)
    Rhino +200% in strong colors
    Thanos +175% (when CD out)
    3* Namor +125% bonus damage with bottom 5 match
    Colossus +125%
    Adam Warlock +113%
    Dark Beast +57% per black AP
    America Chavez/Doop +30% per AP in that color
    Headpool +30% bonus damage per match

    Teammate boosts:
    Iron May 150%
    Agatha +30% per teammate match
    The Hunter +90% for 3 AP (tied to a CD)
    Cyclops +75% for 7 AP

    Iron May is the best team booster at 150% flat. I think capping at 300% with 5 teamups would be fair for Winder.

  • KGB
    KGB Posts: 3,754 Chairperson of the Boards

    @Daredevil217 said:
    @S0kun I put this in another thread but here’s an idea what other match damage monsters are doing. Hopefully SW will be in line with these characters and not blow them out of the freaking water. #powerbudget, #newengine
    Iron May is the best team booster at 150% flat. I think capping at 300% with 5 teamups would be fair for Winder.

    Or let it go higher but require more TU. The fact you max it after 1 TU match (assuming you have a villain) is as much an issue as it hitting 1500%. If it went up by 50% per TU then at 30 TU it would reach 1500% it would be a lot more reasonable and in line with Captain Britain.

    KGB

  • Borstock
    Borstock Posts: 3,017 Chairperson of the Boards

    He basically ruined Rogue's PvP. Would be nice to also get some acknowledgement of that.

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards

    @KGB said:

    @Daredevil217 said:
    @S0kun I put this in another thread but here’s an idea what other match damage monsters are doing. Hopefully SW will be in line with these characters and not blow them out of the freaking water. #powerbudget, #newengine
    Iron May is the best team booster at 150% flat. I think capping at 300% with 5 teamups would be fair for Winder.

    Or let it go higher but require more TU. The fact you max it after 1 TU match (assuming you have a villain) is as much an issue as it hitting 1500%. If it went up by 50% per TU then at 30 TU it would reach 1500% it would be a lot more reasonable and in line with Captain Britain.

    KGB

    I think that's a good compromise actually. It's not hard to accrue a bunch of TU on offense (Fantasticar, Destroyer Gun, RTF), but it stops some of the turn 1 shenanigans on defense.

  • KGB
    KGB Posts: 3,754 Chairperson of the Boards

    @Borstock said:
    He basically ruined Rogue's PvP. Would be nice to also get some acknowledgement of that.

    As an off season event I've really enjoyed this PvP with Sidewinder as it was a breeze getting to 25 wins with a boosted Chasm. I've eaten dozens of boosted MThor teams as she flailed away helplessly as Sidewinder cackled with glee as he + Leapfrog allowed everyone to effortlessly avoid her hammer blows. She's never looked more useless.

    KGB

  • Borstock
    Borstock Posts: 3,017 Chairperson of the Boards

    He basically ruined Rogue's PvP. Would be nice to also get some acknowledgement of that.> @KGB said:

    @Borstock said:
    He basically ruined Rogue's PvP. Would be nice to also get some acknowledgement of that.

    As an off season event I've really enjoyed this PvP with Sidewinder as it was a breeze getting to 25 wins with a boosted Chasm. I've eaten dozens of boosted MThor teams as she flailed away helplessly as Sidewinder cackled with glee as he + Leapfrog allowed everyone to effortlessly avoid her hammer blows. She's never looked more useless.

    KGB

    Right. As I said, ruined. If you find it enjoyable, good for you. I'm sick and tired of PvP being "win turn 1, or lose". Nerfing SideChasm doesn't fix the NaM'Baku nonsense, but it's a step in the right direction.

  • KGB
    KGB Posts: 3,754 Chairperson of the Boards
    edited 5 March 2025, 17:53

    I think it's difference of what level of PvP we are playing.

    I don't have the characters at a level where turn 1 wins are possible (baring cascades). Nor do I face teams that can 1 shot me in return (again baring some bad cascade luck). So matches, even with Sidewinder + 2 TU boost do not end on turn 0 or 1 etc (I don't seem to have cascade supports). They are all going several turns which gives AI teams time to luck into all kinds of annoying things (esp MThor). Being able to down her quickly and when I can't, having multiple 'get out of jail free' passes from damage is not only fun, it's super helpful.

    This difference in PvP experience is probably one of the hardest things for the Devs to manage because for some it's awful and for others it's not.

    KGB

  • entrailbucket
    entrailbucket Posts: 7,012 Chairperson of the Boards

    @KGB said:
    I think it's difference of what level of PvP we are playing.

    I don't have the characters at a level where turn 1 wins are possible (baring cascades). Nor do I face teams that can 1 shot me in return (again baring some bad cascade luck). So matches, even with Sidewinder + 2 TU boost do not end on turn 0 or 1 etc (I don't seem to have cascade supports). They are all going several turns which gives AI teams time to luck into all kinds of annoying things (esp MThor). Being able to down her quickly and when I can't, having multiple 'get out of jail free' passes from damage is not only fun, it's super helpful.

    This difference in PvP experience is probably one of the hardest things for the Devs to manage because for some it's awful and for others it's not.

    KGB

    The "cascade supports" are Fantasticar and Thanos Copter -- I just realized I called them that without explaining it.

  • KGB
    KGB Posts: 3,754 Chairperson of the Boards
    edited 5 March 2025, 18:53

    @entrailbucket said:

    @KGB said:
    I think it's difference of what level of PvP we are playing.

    I don't have the characters at a level where turn 1 wins are possible (baring cascades). Nor do I face teams that can 1 shot me in return (again baring some bad cascade luck). So matches, even with Sidewinder + 2 TU boost do not end on turn 0 or 1 etc (I don't seem to have cascade supports). They are all going several turns which gives AI teams time to luck into all kinds of annoying things (esp MThor). Being able to down her quickly and when I can't, having multiple 'get out of jail free' passes from damage is not only fun, it's super helpful.

    This difference in PvP experience is probably one of the hardest things for the Devs to manage because for some it's awful and for others it's not.

    KGB

    The "cascade supports" are Fantasticar and Thanos Copter -- I just realized I called them that without explaining it.

    Ah, those are 2 of the 5 supports I have at R2, everything else (other than Mind Stone I don't have) are R3 and above. So that explains why I don't have them.

    This last boss event let me get Lucky to R5 and I moved my favorite to the Car but it will be a while till I see anything because I won't use shards to go from R2 to R3, I'll wait and pull the next time it's in tokens and hope to get it at R3 (I have a decent stockpile) and save shards for R4/R5.

    KGB

  • WhiteBomber
    WhiteBomber Posts: 751 Critical Contributor

    @KGB said:
    I think it's difference of what level of PvP we are playing.

    I don't have the characters at a level where turn 1 wins are possible (baring cascades). Nor do I face teams that can 1 shot me in return (again baring some bad cascade luck). So matches, even with Sidewinder + 2 TU boost do not end on turn 0 or 1 etc (I don't seem to have cascade supports). They are all going several turns which gives AI teams time to luck into all kinds of annoying things (esp MThor). Being able to down her quickly and when I can't, having multiple 'get out of jail free' passes from damage is not only fun, it's super helpful.

    This difference in PvP experience is probably one of the hardest things for the Devs to manage because for some it's awful and for others it's not.

    KGB

    I also had quite a bit of fun in this PVP; my un-ascended Rogue even added some fun value. I learned MThor and Darkveil are actually quite fun and you don't need Veil to keep her countdown out.

    I didn't hit the wall of Chasmwinder util about 700 points. On defense I used Chasm MThor at first, but then ultimately left Chasmwinder around 750... no one fought me :smiley: God boost is still waaay off balance though, regardless of the fun I had.

    Glad to see them acknowledge Sidewinder, fingers crossed they only touch the match damage and that some of that power does actually make it's way to Hobgarblins abilities!

  • WhiteBomber
    WhiteBomber Posts: 751 Critical Contributor

    @Daredevil217 said:
    @S0kun I put this in another thread but here’s an idea what other match damage monsters are doing. Hopefully SW will be in line with these characters and not blow them out of the freaking water. #powerbudget, #newengine

    Captain Britain +780% max in strong colors with 18 stored AP.
    Karnak- +560% after 4 turns
    Ikaris +380% when airborne to enemy in back
    IHulk +378% (after many deaths)
    MBaku +300% (and 3% for each % health gone)
    Ghost +300%
    Juggernaut/Doop +225%
    Chasm +220% max (I think? Not sure how he works)
    Rhino +200% in strong colors
    Thanos +175% (when CD out)
    3* Namor +125% bonus damage with bottom 5 match
    Colossus +125%
    Adam Warlock +113%
    Dark Beast +57% per black AP
    America Chavez/Doop +30% per AP in that color
    Headpool +30% bonus damage per match

    Teammate boosts:
    Iron May 150%
    Agatha +30% per teammate match
    The Hunter +90% for 3 AP (tied to a CD)
    Cyclops +75% for 7 AP

    Iron May is the best team booster at 150% flat. I think capping at 300% with 5 teamups would be fair for Winder.

    I appreciate you posting this again. I think the only relevant ones are the teammate boosts since that's what he does, but I was curious and for anyone else who was wondering:

    Winder is 10X more buff than IronMay (who is already amazing / the best) and for Agatha (the only other character who can boost anywhere near that) you would have to make 50 matches with other characters to hit those boost numbers. Whoopsie.

  • bluewolf
    bluewolf Posts: 6,355 Chairperson of the Boards

    Prediction: assuming a nerf is coming, it hits as the next season begins in 4 weeks.

    (I didn’t originally think of that timing.)

    That allows them to fully see what happens when everyone can get him by favoriting him etc.

    Too long? Sure, but it seems likely nonetheless.