Mizake wrote: Yes, it's all about points. Now, various alliances can look for other things, like your personality, your age, gender, etc....but if you are talking about what matters the most from a purely gameplay perspective, it's only and all about the points. Currently ranking is based on the combined score of all teammates combined. This makes it easy, because those who score the most points, win. The more you score, the more valuable you are to your alliance, and the more attractive you are to being recruited. Someone with a 2* roster who consistently scores 800+ points in PvP events and ranks at the top in PvE events is more "valuable" to an alliance than someone with a maxxed out 3* 141 roster who only occasionally plays or doesn't score highly. The caveat to this though.....is the person with the 2* roster who is going to eventually transition to a 3* roster is going to eventually hit a MMR wall and not be able to score as highly. So even though he/she may score 800s now, unless he/she can get their roster up to snuff, their score will degrade and suffer, whereas the person with the solid 3* roster will almost always be competitive if they choose to be so.
TheHueyFreeman wrote: Just wanna point out that I had posted my roster and days at first without finding an alliance. As soon as I let people know the point totals I get, thats when I was approached by multiple groups. If I was in charge of recruiting (which I'm not and don't want to be), I would prioritize in this order.. 1. PvP points - PvE points can't be standardized well due to rubberbanding, differing totals, and scaling. 2. Activity - Only to make sure you don't quit on us and can communicate with the rest of us 3. Roster - Less important if the other 2 are good but want to see some decent characters in there.
Dormammu wrote: When I set up MakeMineMarvel I didn't care who joined. It was first-come, first-serve. Then I spent real cash to max out the roster slots for more beginning/mid-tier players, which hopefully helps them get some good covers/ISO/HP they wouldn't normally be able to get on their own. I think alliances are just good fun - no need to be hyper-competitive. (Not that I begrudge the alliances who are.) So far this lazy approach has worked well, we've placed decently and gotten some nice rewards.
Spider-man 6234 wrote: I definitely here what your saying. I have started running into that wall and only with some tanking in shield training and LR have I been able to keep my mmr down. It definitely is discouraging when I skip through five shield or django or ace of blades or anyone who has those high lvled up characters, in a row. It will definetly help when I finally get those three* I'm lvling up right now to a usable lvl.
HailMary wrote: I handled much of Django's recruitment, so here's a quick rundown: 1. Activity >> roster strength. Roster strength is useful simply to augment activity. Hint: roster composition can tell you a lot more about a player than simply brute strength. 2. Recruit from the forums. Django motto #2: "Having fun kicks ****." As you can tell from our 80+ page alliance chat, we shoot the breeze a lot. We got lucky, though. We started as four guys who said to a fifth guy "Yo, cool name, broseph." We happen to be doing rather well.
dlaw008 wrote: You don't have to worry about any more recruiting, HailMary. We all decided your roster is not up to snuff, so you're being kicked. Also, we don't like you.
Colognoisseur wrote: I was a lurker on the forums until I saw alliances were being formed. LordWill of Retribution offered me a spot and I took it. He asked early on did we want rosters or activity as we expanded and we pretty unanimously said activity. Active players=point scorers and we seem to be doing fine with that. I am also glad we aren't resorting to spread sheets to determine whether a player is contributing enough. IMO the only reason one should be kicked from our alliance is if they stop playing. As a lurker and lone wolf for most of my MPQ days I just have to say I have enjoyed having a team to be a part of and contribute to and I am enjoying this added part of the game a lot more than I thought I would. Thank to LordWill and the rest of my Retribution teammates for giving me that.......and to the other teams to give me something to strive for with my teammates.
HailMary wrote: I handled much of Django's recruitment, so here's a quick rundown: 1. Activity >> roster strength. Roster strength is useful simply to augment activity. Hint: roster composition can tell you a lot more about a player than simply brute strength. 2. Recruit from the forums. Django motto #2: "Having fun kicks ****." As you can tell from our 80+ page alliance chat, we shoot the breeze a lot. We got lucky, though. We started as four guys who said to a fifth guy "Yo, cool name, broseph." We happen to be doing rather well. Spider-man 6234 wrote: I definitely here what your saying. I have started running into that wall and only with some tanking in shield training and LR have I been able to keep my mmr down. It definitely is discouraging when I skip through five shield or django or ace of blades or anyone who has those high lvled up characters, in a row. It will definetly help when I finally get those three* I'm lvling up right now to a usable lvl. As a sidenote: you've just had bad luck/MMR running into the Djangoliers that you did. Django runs the gamut from early 2*->3* to multi-L141. It's a surprisingly even distribution, actually.