Daily Login Rewards

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Comments

  • Jua1979
    Jua1979 Posts: 13 Just Dropped In

    @ArielSira said:
    The "issue" (which is not an issue at all) was that some players didn't log in every day. The only two options then would be increasing the rewards so those people are more likely to log in, or (worse) compacting the same rewards so fewer log ins are needed.

    The current solution given only screams one thing: don't bother visiting our game for more than 21 days.

    Hi my friend. I promise I will let you know when I'm finally done with the game. That day is pretty close. I'm beyond fed up.

    Seems gaslighting is the way they address issues.

  • FCLedZep
    FCLedZep Posts: 27 Just Dropped In

    I probably love this game too much to quit but I am also really pissed about the poor handling of the daily rewards, the discounts at the Christmas sale and the RGP coalition event! I am level 451. @Magic:PQ Support Team We need a proper response soon!

  • AbyssalChicken
    AbyssalChicken Posts: 4 Just Dropped In

    The daily login rewards have been an institution to this game for as long as I can remember. It's disappointing to see them diminished in value; it's both less resources given to the players and less incentive to login to the game.

    @Xibvert said:
    I think it's also conceptually bad to have a system called daily rewards that doesn't give out rewards each day. At least give something on days 22+ even if it's mana runes every day. That or rename it to Monthly Rewards.

    I really like the idea of giving mana runes from 22 onward. What about either a lottery or "spin the wheel" mini-game that has a jackpot with the other options being nominal amounts?

  • Smokincookz
    Smokincookz Posts: 252 Mover and Shaker

    At best, it’s an insult to our collective intellect. At worst, pure evil, playing upon the emotions and love people have for this once-great game. I regret all the previously kind words I had for WC.

    They’re running it much like a casino. Half-concealed (or fully, who really knows, w/o looking under the hood) but significant changes, and a ton of psychic driving.

    They changed Training Grounds to Quick Battles in name only, but more than ever before, the game drags on like molasses. Just one such example.
    Trying to blind and fleece any new sheep who may wander in.

    The house always wins. For shame, but they have none!

    Be careful of what this is doing to your brain receptors y’all. They have connects to the old school gambling/gaming industry. Obviously, they are working to subliminally push people into that.

    Start ‘em young, like the classic dope pusher, and mercilessly target the same neurotransmitters.

    “Pssst, hey kid- come over here. The first hit is free!”

    This has long been the goal of shameless and creepy puppeteers, bringing gambling to once innocent games. What a sick and base playbook.