Rocco is a big problem, especially because of the way stored mana is handled.
Stored mana in a card should reset once casted, which will change how often Rocco can loop.
Also, Rocco's stored mana amount should be reduced by... Something like 10? That way it can only fetch creatures with a mana cost of 10 and under. No more fetching Bladecoil, Xander, and tons of other meta-dominating creatures.
@Oktagon_Support
Please do something about this. Rocco + Jodah + a card I won't mention (I don't want the cancer to spread faster) can make an 80/80+ haste & hexproofed creature before the loop timer kicks in.
Any legendary creature with haste will work as long as it's between 20 and 7 mana to cast
Wait, this is a bug right? Why should the next Rocco moved by Jodah have the same stored mana!?@Mainloop25 Of course you're right, but I hadn't seen the worst of it until now. Not easy to counter w/o supports like Suppression Bonds.
I don't know if it's a bug or just the way Stored Mana is programmed @Smokincookz
@Magic:PQ Support Team this is what we were chatting about