Infinite Chasm match fix
            Being that Chasm probably wont be “rebalanced” I think a perfect counter to these infinte matches that we’re forced to just resign out of would be a passive that prevents web tile creation. From either an existing 5* Spiderman villian or maybe Hobgoblin cough cough. Your thoughts?
Comments
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I don't think they even read these....but my suggestion
A passive that deals x permanent team damage for every ap stolen. (This can be looped with Kang)
Or
A passive remove upto 3 web tiles and for each one removed get 3ap in 2nd strongest colour.
Or
Something similar to electro. When you takes team damage create 5 strength tile on a colour of players choosing.All three do different things to stop or slowdown ihulk chasm.
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@Codex said:
I don't think they even read these....but my suggestionA passive that deals x permanent team damage for every ap stolen. (This can be looped with Kang)
Or
A passive remove upto 3 web tiles and for each one removed get 3ap in 2nd strongest colour.
Or
Something similar to electro. When you takes team damage create 5 strength tile on a colour of players choosing.All three do different things to stop or slowdown ihulk chasm.
I don’t think so either……. D3 did though
0 
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