Infinite Chasm match fix

Being that Chasm probably wont be “rebalanced” I think a perfect counter to these infinte matches that we’re forced to just resign out of would be a passive that prevents web tile creation. From either an existing 5* Spiderman villian or maybe Hobgoblin cough cough. Your thoughts?

Comments

  • Codex
    Codex Posts: 321 Mover and Shaker

    I don't think they even read these....but my suggestion

    A passive that deals x permanent team damage for every ap stolen. (This can be looped with Kang)
    Or
    A passive remove upto 3 web tiles and for each one removed get 3ap in 2nd strongest colour.
    Or
    Something similar to electro. When you takes team damage create 5 strength tile on a colour of players choosing.

    All three do different things to stop or slowdown ihulk chasm.

  • HuracanDolor
    HuracanDolor Posts: 47 Just Dropped In

    @Codex said:
    I don't think they even read these....but my suggestion

    A passive that deals x permanent team damage for every ap stolen. (This can be looped with Kang)
    Or
    A passive remove upto 3 web tiles and for each one removed get 3ap in 2nd strongest colour.
    Or
    Something similar to electro. When you takes team damage create 5 strength tile on a colour of players choosing.

    All three do different things to stop or slowdown ihulk chasm.

    I don’t think so either……. D3 did though