CMags and Patch
Comments
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Patch 535
CMags 553
Patch 5 Green - You want to deal as much damage as possible, thus You need a lot of Strike Tiles.
Patch 5 Yellow - You want to save on medpacks, thus Patch needs to heal all the time.
Patch 3 Red - 95% of the time it's better to launch 7x CMags Red instead of 1 TBTI.
CMags 5 Blue - You want board control and prevent taking damage, thus this skill needs to be cheap.
CMags 5 Red - You want to spam damage.
CMags Purple - even at lvl3, combined with Strike Tiles, deals a lot of damage.0 -
Yes. The most important ones for the combo are Patch's green and CMags's red. Then CMags's blue because it is separately awesome.0
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Ozark Boatswain wrote:Yes. The most important ones for the combo are Patch's green and CMags's red. Then CMags's blue because it is separately awesome.
My CMags is at 534, for quite some time he was at 522 and still was perfectly viable with Patch.
5Blue allows You to take little to no damage at all, with potential cascades fueling other powers.
You need 5-6 Blue and 9 Green + a board with mediocre amount (8-9) of Blues to start the show.
In case of red, You need a bit more, unless You like living on the edge and expect the cascades to fuel Your AP.
Also, 5 Blue kills Hulk without letting him trigger those 6 Anger countdowns.0 -
Emeryt has said it. However 3/5/5 Patch and 5/5/3 Mags are viable, too, albeit not as good for shield-hopping, perhaps. They are pretty superb at prolonged climbing.
I personally had enough juice in them yesterday when hopping from 1023 to 1100 in three matches for a Mororo cover, just in time before getting hit. Some stockpile and match damage boosts were used, and I did three matches in less than 9 minutes, I think. I prefer the 3/5/5 build for my purposes so as to have safety in case I use green but the board refuses to cooperate after that, and I don't shield-hop much. But if I could afford to build a second 5/3/5 Patch, I would probably do that, too.0 -
As for shield-hopping (2-3 fights between shields):
Unless You're facing Hulk, Patch 535 + Hulk are much faster. 3green boosts, match green two times, launch Zerker, match Hulk's tiles.0 -
Alas, I haven't found them to be as reliable as Patchneto. You want Patch to tank green and red for Hulk, but then he only triggers Anger on black and environment, or just black, which eventually runs out exactly when you need the Hulk to be Angered. If you leave Hulk in the front, he will be simply murdered despite 9,7k health.0
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locked wrote:Alas, I haven't found them to be as reliable as Patchneto. You want Patch to tank green and red for Hulk, but then he only triggers Anger on black and environment, or just black, which eventually runs out exactly when you need the Hulk to be Angered. If you leave Hulk in the front, he will be simply murdered despite 9,7k health.
You only need two green matches before Berzerker rage, after that it's one match with Hulk and anger.
Nobody can kill your Hulk dead on Turn 3.
Of course he's almost dead after all your anger tiles resolve, but that's the whole point - the other team should be dead before that.0 -
I've often heard people talk about how incredibly fast cMags and Patch can be. I've found that I can easily wipe the floor with almost any team--especially if I add in Lazy Daken for extra strike tiles--but it's not a super speedy process. What am I doing wrong?
Patch - 4/4/5 - level 110
CMags - 5/5/3 - level 100
Daken - 5/3/3 - level 115
I plan to respec my Patch to 5/3/5 and eventually level up both Patch and cMags (if I can do so before the impending nerf). I'm sure this would make things quicker but I'm not sure if it's necessary. I generally don't use boosts unless I'm doing a final push between shields and even then matches don't feel super speedy unless I get a good board. I'm fairly new to the Patch/cMags combo so maybe I'm just not quick to spot the match 5+ blue opportunities but after 6 months of MPQ I'm hardly wet behind the ears.0 -
Maybe it doesn't feel fast because Patch and Daken have constantly proccing passives and Magneto has 'slow' animations? (I don't feel they are slow but everyone says so.)
@Bowgentle, need to play with them more... My Patch only has 3 in green. Do you feel this team is safe to use against enemy Hulk? Because I don't think so :S0 -
locked wrote:@Bowgentle, need to play with them more... My Patch only has 3 in green. Do you feel this team is safe to use against enemy Hulk? Because I don't think so :S
You don't shield hop with Hulk and Patch against an enemy Hulk. Unless you just won the lottery and are still feeling lucky.0 -
Bowgentle wrote:locked wrote:@Bowgentle, need to play with them more... My Patch only has 3 in green. Do you feel this team is safe to use against enemy Hulk? Because I don't think so :S
You don't shield hop with Hulk and Patch against an enemy Hulk. Unless you just won the lottery and are still feeling lucky.
Against Hulk You switch Hulk for CMags. Against everything else - just anger the Hulk and watch them die.0 -
I have found that CMags/Patch is effective but IMO slow due to the animations. CMags blue is used by the players in a logical fashion to make match 4s and 5s. The AI wont play that way and can potentially lead to losses. Hulk on the other hand. You are not going to lose that fight unless by some ill fate you dont get any greens to set off Berzeker. But yes - yes ... do not take on another Hulk with Patch. oh and I would do a 5/5/3 C, 5/3/5 P0
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