thanks red iso! I now have 26 health packs

hhhhotttt
hhhhotttt Posts: 20 Just Dropped In
edited December 2013 in MPQ General Discussion
Not complaining. On day 1 I got like 250 hp. And of course tons of iso. But damn.... the health packs don't help as much when u have a decent team.
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Comments

  • Pssst. Lightning rounds...
  • Ranzera wrote:
    Pssst. Lightning rounds...
    It'll take a lot of lightning rounds to eat up all 35 of my health packs (my total after today's Unstable ISO-8 missions)...
  • I'm sitting on 52 health packs at the moment... Seems like most of my Facebook gifts have been health packs lol... Im'ma be retaliating like a beast!
  • 101 health packs... https://www.dropbox.com/s/c6y47ylni9du8 ... -30-27.png
    Is there any limit? Do we get any bonus for collecting 255 health packs?
  • Reremnu wrote:
    101 health packs... https://www.dropbox.com/s/c6y47ylni9du8 ... -30-27.png
    Is there any limit? Do we get any bonus for collecting 255 health packs?

    Congratulations! =]

    It was quite old post, but I remember IceIX stating that there is no limit of many health packs you can have.
  • I also have 30+ health packs. But I realize that as I level my characters more and more each health pack is worth more and more HP so it's getting even harder to use them up now, especially since I'm also playing to avoid taking too much damage.
  • Heh, I've got 76 as of this morning.
  • Ranzera wrote:
    Heh, I've got 76 as of this morning.

    Jinx!
  • I think I got up around 60 until I had to start farming the Ragnarok/Moonstone repeatable in Unstable ISO. Now it's in the 40s somewhere.
  • JohnduBois wrote:
    I think I got up around 60 until I had to start farming the Ragnarok/Moonstone repeatable in Unstable ISO. Now it's in the 40s somewhere.
    I've been taking that mission out to the woodshed with my Spidey, Wolverine, IM 40 team. No need for revives yet.
  • Ranzera wrote:
    JohnduBois wrote:
    I think I got up around 60 until I had to start farming the Ragnarok/Moonstone repeatable in Unstable ISO. Now it's in the 40s somewhere.
    I've been taking that mission out to the woodshed with my Spidey, Wolverine, IM 40 team. No need for revives yet.
    Yes, but what level? I've only got that team at Spidey 53/Wolvie 37/IM40 61.
  • JohnduBois wrote:
    Ranzera wrote:
    JohnduBois wrote:
    I think I got up around 60 until I had to start farming the Ragnarok/Moonstone repeatable in Unstable ISO. Now it's in the 40s somewhere.
    I've been taking that mission out to the woodshed with my Spidey, Wolverine, IM 40 team. No need for revives yet.
    Yes, but what level? I've only got that team at Spidey 53/Wolvie 37/IM40 61.

    5/4/3 level 93 IM40, 5/3/5 level 83 Wolverine, 3/5/2 Level 75 classic Spiderman.

    Honestly, the weak spot is your Wolverine. The levels of the other 2 almost don't matter. Get your Wolverine to 60 and almost all pve becomes some flavor of cake.
  • I'm a sloppy player. The highest I ever get is around 25. But I quickly chew through those in 4-5 days of play.
  • Ranzera wrote:
    JohnduBois wrote:
    Ranzera wrote:
    JohnduBois wrote:
    I think I got up around 60 until I had to start farming the Ragnarok/Moonstone repeatable in Unstable ISO. Now it's in the 40s somewhere.
    I've been taking that mission out to the woodshed with my Spidey, Wolverine, IM 40 team. No need for revives yet.
    Yes, but what level? I've only got that team at Spidey 53/Wolvie 37/IM40 61.

    5/4/3 level 93 IM40, 5/3/5 level 83 Wolverine, 3/5/2 Level 75 classic Spiderman.

    Honestly, the weak spot is your Wolverine. The levels of the other 2 almost don't matter. Get your Wolverine to 60 and almost all pve becomes some flavor of cake.

    I have to say in this mission it's much easier if you swap IM40 for cap. I do the mission with spidey 50, wolverine 50 (but could be lower, doesnt matter) and cap 45
  • I don't know why cap would be nice for this. He doesn't generate ap for Wolverine, his count downs can easily get eaten by gravity warp and there isn't enough enemy count downs to make him shine.
  • Ranzera wrote:
    I don't know why cap would be nice for this. He doesn't generate ap for Wolverine, his count downs can easily get eaten by gravity warp and there isn't enough enemy count downs to make him shine.

    He has enough hp to tank all the damage and he makes really good damage with all his maches so the other two can be nice and save, also his red is nice to get rid of the sniper countdowns and is not eaten as often as you think from gravity warp because the AI never targets it specificially or something in the vicinity. I only wanted to say that I find the mission pretty easy this way
  • Mommson wrote:
    Ranzera wrote:
    I don't know why cap would be nice for this. He doesn't generate ap for Wolverine, his count downs can easily get eaten by gravity warp and there isn't enough enemy count downs to make him shine.

    He has enough hp to tank all the damage and he makes really good damage with all his maches so the other two can be nice and save, also his red is nice to get rid of the sniper countdowns and is not eaten as often as you think from gravity warp because the AI never targets it specificially or something in the vicinity. I only wanted to say that I find the mission pretty easy this way
    There's no sniper. There is an assassin that tickles though. I've honestly not had a problem that stun lock can't solve. Both my spidey and IM could be level 15 for what it's worth. Wolverine is the only character you need in all of pve.
  • High level Cap does mega damage in this with multipliers etc. So if you have a character who can create easy multiplier tiles, you can make short work of Rag and co.
  • Yeah, I've been using cap just for his match damage.
  • Magneto's blue skills is bonkers if you have a high level cap.