What is your ideal 3* team?

rawl316
rawl316 Posts: 114
edited June 2014 in MPQ General Discussion
I'm transition from 2* to 3* and trying to figure out what to spend my iso on. Assume that covers are not an issue. What is your ideal 3* team?

Comments

  • Unknown
    edited June 2014
    Most of the time one of the heroes is enforced (in PvP at least) by the featured hero system so I would personally focus on just 2 heroes and OBW can always fill in on those rare occasions you get to pick all 3 heroes....

    My first choice would probably be Daken because he's incredibly secure against OBW (and Hood) teams cause of his passive plus damage on minimal AP from his blue and he regens which is handy. Only downsides to him are distinctly average health, needs someone with some actual powers with him to do the killing AND in PvE he'll be ruled out of a fair few fights cause Daken is on the other team.

    As for his partner, LazyThor or Sentry. Sentry is the quicker killer and more scary defender (as much as anyone is) but self damage will need some prologue healing, Shield Sim healing with OBW or health packs to sustain him. luckily Daken will generally heal up fine all by himself in the beginning of your next match so he's ready to eat world rupture damage again icon_e_smile.gif.

    Thor on the other hand takes longer to get offensive wins but is again pretty decent on defence with cascade potential and doesn't try to kill your own team icon_e_smile.gif.

    Both Thor and Sentry have some of the better health pools in the game which is good for skips and means they can take a decent amount of pain before you feel the need to heal them up (often run my 141 Thor until he's <4k for PvP unless the enemy team is fairly scary).

    Patch/C.Mags would be another contender since it wins REALLY fast and you take minimal damage (although weaksauce on defence) BUT, with the impending C.Mags nerf I wouldn't go investing in him now. by the time you've got him well levelled they might be ready to make him Spiderman tier (read total garbage).
  • MarvelMan
    MarvelMan Posts: 1,350
    I would second the Laken/Sentry or C.Mag/Patch choices. Ive seen some people running Patch/Laken since the self heal helps you play longer without resorting to health packs.


    As a bit of a tangent, to help him out, what would be the suggested builds for those combos:
    Laken/Sentry: 5/5/3 & 3/5/5

    C.Mag/Patch: 5/4/4 & 3/5/5

    Patch/Laken: (Havent thought about this one yet)
  • I'm thinking i'd like to eventually run Falcon / Daken + (Patch/Sentry/Thor/Punisher) and then defensive teams of Sentry / Thor / Hulk
  • HailMary
    HailMary Posts: 2,179
    MarvelMan wrote:
    I would second the Laken/Sentry or C.Mag/Patch choices. Ive seen some people running Patch/Laken since the self heal helps you play longer without resorting to health packs.


    As a bit of a tangent, to help him out, what would be the suggested builds for those combos:
    Laken/Sentry: 5/5/3 & 3/5/5

    C.Mag/Patch: 5/4/4 & 3/5/5

    Patch/Laken: (Havent thought about this one yet)
    I haven'y played with a well-leveled Sentry, but if you're going UDaken + Sentry, I'm not sure you really need 5 Y in Sentry. You'll be depending on UDaken strike tiles, and I think it'd be nice to have a standalone red nuke for attack variety.

    As for CMags + Patch, if you're going all-out to focus on that pairing, 5/5/3 + 5/x/x would be optimal.
  • MarvelMan wrote:
    I would second the Laken/Sentry or C.Mag/Patch choices. Ive seen some people running Patch/Laken since the self heal helps you play longer without resorting to health packs.


    As a bit of a tangent, to help him out, what would be the suggested builds for those combos:
    Laken/Sentry: 5/5/3 & 3/5/5

    C.Mag/Patch: 5/4/4 & 3/5/5

    Patch/Laken: (Havent thought about this one yet)
    I'd argue that cmags should be 5/5/3 as the extra purple/pink does not make as much difference as being able to use cmags red for 2 dealing over 1000 points of damage for only 2ap - ultra spammable and patch 5/3/5 to make this possible. Your suggested build may suit other combo's better but for those two paired my builds win quicker and do more damage
  • MarvelMan
    MarvelMan Posts: 1,350
    Probably just my play style with C.Mag and Patch but I find myself with a decent number of purple due to Patch covering it and trying to keep him in front to tank match damage, plus enough red/blue to run MT. Add in that its nice to get the blue shaken up (and maybe augmented due to cascade) and I like the trade off between red/purple on C.Mag. Also, I like having BTI for nuking a HP tank (Hulk/Patch/BP/LT/Sentry) and hate the tile destruction from C.Mag red taking out my strikes (I know its just confirmation bias but it seems to take mine out more frequently) so I tend not to use it much.
  • vudu3
    vudu3 Posts: 940 Critical Contributor
    MarvelMan wrote:
    Ive seen some people running Patch/Laken since the self heal helps you play longer without resorting to health packs.
    Patch and Lazy Daken work really well together, especially with an under-leveled third character. As long as you don't try to fire off Berserker Rage too early you'll escape the fight with minimal wounds that will heal at the beginning of the next round. Ideally you want the third character to at a fairly low level so they don't tank any colors. Otherwise, just spend a health pack on them every now and then.
  • over_clocked
    over_clocked Posts: 3,961
    edited June 2014
    Well, surprised no one mentioned LC/Hood. In no way ideal, but it's very decent anyway.

    LT/Hood - needs no words. Slap a 3/5/5 oBW on them and you have an unstoppable machine of death (not good on defense against 3*s, but the cascade and **** potential is very high, so not complete garbage either).

    Punisher/cMags works similar to Patch/cMags, although you will need to heal more. But Punisher's active black and high environment/critical multipliers make up for that, he freaking dominates Jungle and Desert with Mags.

    Personally I usually run Patch/Magneto when Patch is allowed to tank most of the damage; LT/Magneto (death machine on offense, too), LT/Hood.
  • MarvelMan
    MarvelMan Posts: 1,350
    Or resort to the loaner....done that a few times.
  • over_clocked
    over_clocked Posts: 3,961
    MarvelMan wrote:
    Probably just my play style with C.Mag and Patch but I find myself with a decent number of purple due to Patch covering it and trying to keep him in front to tank match damage, plus enough red/blue to run MT. Add in that its nice to get the blue shaken up (and maybe augmented due to cascade) and I like the trade off between red/purple on C.Mag. Also, I like having BTI for nuking a HP tank (Hulk/Patch/BP/LT/Sentry) and hate the tile destruction from C.Mag red taking out my strikes (I know its just confirmation bias but it seems to take mine out more frequently) so I tend not to use it much.
    Magneto red does not destroy any special tiles (maybe through cascades), otherwise why would people run Patchneto so often? When I have tanky opponents, I usually have enough time to get red for both Patch and Magneto. Mags' is more important for sticky situations (e.g. I have 11 red, have available red matches, but the enemy is ready to unleash hell on me. I rather spam Magneto red to get a better board).
  • vudu3 wrote:
    MarvelMan wrote:
    Ive seen some people running Patch/Laken since the self heal helps you play longer without resorting to health packs.
    Patch and Lazy Daken work really well together, especially with an under-leveled third character. As long as you don't try to fire off Berserker Rage too early you'll escape the fight with minimal wounds that will heal at the beginning of the next round. Ideally you want the third character to at a fairly low level so they don't tank any colors. Otherwise, just spend a health pack on them every now and then.

    i would absolutely love to have a maxed Ldak, patch and add in modern storm in the desert. Oasis that place into a meat grinder. Sure she is squishy on defense...who cares with that many strike tiles flying around? icon_e_biggrin.gif
  • MarvelMan
    MarvelMan Posts: 1,350
    locked wrote:
    MarvelMan wrote:
    Probably just my play style with C.Mag and Patch but I find myself with a decent number of purple due to Patch covering it and trying to keep him in front to tank match damage, plus enough red/blue to run MT. Add in that its nice to get the blue shaken up (and maybe augmented due to cascade) and I like the trade off between red/purple on C.Mag. Also, I like having BTI for nuking a HP tank (Hulk/Patch/BP/LT/Sentry) and hate the tile destruction from C.Mag red taking out my strikes (I know its just confirmation bias but it seems to take mine out more frequently) so I tend not to use it much.
    Magneto red does not destroy any special tiles (maybe through cascades), otherwise why would people run Patchneto so often? When I have tanky opponents, I usually have enough time to get red for both Patch and Magneto. Mags' is more important for sticky situations (e.g. I have 11 red, have available red matches, but the enemy is ready to unleash hell on me. I rather spam Magneto red to get a better board).

    Great to hear! I noticed some of my strikes getting bombed, but that must have been on a cascade rather than the initial. Need to watch more closely. Probably going to respec now....
  • OzarkBoatswain
    OzarkBoatswain Posts: 693 Critical Contributor
    Right now,

    Sentry 3/5/5
    Mohawk Daken 5/5/3
    Hood 3/5/5

    but I suspect Sentry's green will get nerfed soon.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    locked wrote:
    Well, surprised no one mentioned LC/Hood. In no way ideal, but it's very decent anyway.

    LT/Hood - needs no words. Slap a 3/5/5 oBW on them and you have an unstoppable machine of death (not good on defense against 3*s, but the cascade and **** potential is very high, so not complete garbage either).

    Punisher/cMags works similar to Patch/cMags, although you will need to heal more. But Punisher's active black and high environment/critical multipliers make up for that, he freaking dominates Jungle and Desert with Mags.

    Personally I usually run Patch/Magneto when Patch is allowed to tank most of the damage; LT/Magneto (death machine on offense, too), LT/Hood.
    IM40/LC/hood tears stuff apart in pve
  • I'd love to try a max level LT/Sentry/Daken team. I know there will be some competition for colours, but I have to think that would be a scary team to face. Huge health with LT and Sentry, and you'd have to target Sentry first. If you do that, and manage to kill him before he gets off a World Rupture, that just means LT is likely at least halfway to unleashing a Thunder Strike or a Call The Storm. Also, if you deny LT and Sentry the green they need to kill you, Daken is just going to place strike tile after strike tile, then unleash his blue for a 2K+ hit on someone.
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    DaveyPitch wrote:
    I'd love to try a max level LT/Sentry/Daken team. I know there will be some competition for colours, but I have to think that would be a scary team to face. Huge health with LT and Sentry, and you'd have to target Sentry first. If you do that, and manage to kill him before he gets off a World Rupture, that just means LT is likely at least halfway to unleashing a Thunder Strike or a Call The Storm. Also, if you deny LT and Sentry the green they need to kill you, Daken is just going to place strike tile after strike tile, then unleash his blue for a 2K+ hit on someone.
    LT/Sentry is deadly on its own.
    I went unboosted against Qamberco's... sorry, Electro's (lol) team of max LT / max Sentry / 150something MoStorm with my max LT / max UDaken.
    Sentry got a World Rupture off, then after that a Supernova.
    My LT survived the fight with a whopping 56 HP as the last man standing.
    Sentry is wayyyyy too fast.

    Of course, the second fight boosted with Patchneto was a breeze, but after Mags is gone, Sentry will be ugly. Couple Sentry with Fury and you have a nightmare on defense.