pve scaling

Unknown
edited June 2014 in MPQ Tips and Guides
The more i play, then more i don't understand what to not do here, some examples of scaling:

- 1 or 2 pve before, when MMN and Ctorm were buffed, decided to lvl them to max. but every 3-4 wins i saw how enemy getting stronger and stronger, even 1 stun enough for scalling?
- used OBW(im never/rarely use her blue)+A.wolvie when they were 125, and once i killed enemy team lvl 100 in 1 turn by luck... or maybe unluck- after win they were 120..
- this time i noticed that every battle when my A.wolvie use his yellow skill all nodes get +3-10 lvls...
- yesterday completed 2 times node with 2 pyros and lietenant(lvl 107 and then 124) with OP suicide tactic: Cstorm with 4 yellow(raging tempest) and 2 low lvl team, so when first pyro use skill, it's killing 2 my teammates and 3 of enemy side.. but as well as 3-rd my note - killing them very fast - scaling coming to gift you...

so i guess under scaling laws:
-all heals
-killing enemies very fast
a.nukes
b.stuns
c.extra turns
d.unlimited skills combo(mstorm 1*)


in all of this case, having 6 maxed 2*, i don't really know how to play to avoid high scalling..
obw's blue, A.wolvie's yellow, cstorm's yellow/blue, daken's regen etc..

even thru i can place highly in pve, pretty know how to play(readed all important guides), i keep list of heros that blocked in my head..
before i was like use in pve different teams, but now, then more i play, then more i scare to play cuz of scalling
but i sometimes think im get paranoid of this: maybe this is not my personal scaling, community, but everytime i saw that my enemies higher lvls then someone with stronger roster im doubt about everything.

TLDR, for me it's first game where i don't need guides how to play
more important guides how NOT to play.
am i alone who think so?

Comments

  • As long as you're not grinding past around the 3rd stack of a mission per 12 hour interval (unless it's at the end of an event where you're trying for a placement) you should not get any unusual amount of scaling. Some nodes are meant to be especially hard and some events just start off much harder than others (Simulator Basic, for example, always had extremely high level nodes everywhere).