I'm Hoping For No More New Characters For Awhile
Leugenesmiff
Posts: 401 Mover and Shaker
I may be in the minority but after She Hulk I'm hoping it will be awhile before D3 releases any more new characters. While new characters are fun to check out they make saving up HP for covers very hard due to the necessity of having to buy cover slots for the new guys. I realize that's done on purpose so D3 can sell more HP, but a short break would be great. Plus, even for someone like me who plays this way too much, it takes months (many, many, months) to get enough covers through playing for any new 3 star or higher character to be a viable option. I'm not sure if it's been announced yet but I'm actually hoping that She-Hulk will be a 2 star. Knowing that, in the foreseeable future I'll actually be able to use the new character I just paid 500+ HP for a cover slot for makes that purchase feel more worthwhile.
Anyway, if anyone from D3 reads this, that's my hope/suggestion. And thanks for such a fun game. I get upset at some of the policies occasionally, but then I remember that I'm playing this great game for free. Thank you.
Anyway, if anyone from D3 reads this, that's my hope/suggestion. And thanks for such a fun game. I get upset at some of the policies occasionally, but then I remember that I'm playing this great game for free. Thank you.
0
Comments
-
Dream on. We're on a giant hamster wheel, it'll never stop until all of us either mortgage our houses or drop dead of exhaustion0
-
We see at least 1-3 copies of this topic every week... There's approximately zero likelihood of them slowing the release rate of new (3-star) characters, since it's a huge source of money for them.0
-
It seems fairly obvious to me at this point that D3/Demiurge don't give a toss about their players. All we are to them are cash cows. Until we all stop spending money on the game, they will continue to attempt to bleed us all dry while ignoring every intelligent suggestion from the vocal minority here on the forum. Voting with our wallets is the only way things will change.0
-
bahamut685 wrote:We see at least 1-3 copies of this topic every week... There's approximately zero likelihood of them slowing the release rate of new (3-star) characters, since it's a huge source of money for them.
On that note, I welcome out new lazy 4**** Spiderman and lazy 4**** magneto overlords in the coming months. Spidey will drop 300 def purp tiles at base, heal 5k dmg lvl 5 base, and stun the whole team with his blue. Magneto will drop 250 pt def tiles at a cost of 7 per a cast, his translocation won't even have a value, it will just say it instantly ko's the opponent, and his red will shuffle the board by destroying all red and green tiles on the board (a direct anti-strike tile).
Afterall, the only way to keep up thier pace is to keep making lazy characters. Also, expect the triumphant (see: kaiju monster movie) return of ragnarok in 4**** glory.
Actually, I wouldnt mind seeing a 4**** Loki and doom. Sure, I would like all new moves, but at least lazy versions would have 1 new move.0 -
soenottelling wrote:On that note, I welcome out new lazy 4**** Spiderman and lazy 4**** magneto overlords in the coming months. Spidey will drop 300 def purp tiles at base, heal 5k dmg lvl 5 base, and stun the whole team with his blue. Magneto will drop 250 pt def tiles at a cost of 7 per a cast, his translocation won't even have a value, it will just say it instantly ko's the opponent, and his red will shuffle the board by destroying all red and green tiles on the board (a direct anti-strike tile).
Afterall, the only way to keep up thier pace is to keep making lazy characters. Also, expect the triumphant (see: kaiju monster movie) return of ragnarok in 4**** glory.
Actually, I wouldnt mind seeing a 4**** Loki and doom. Sure, I would like all new moves, but at least lazy versions would have 1 new move.0 -
Last mobile game I played a lot before this was Rage of Bahamut. To summarise that game:
- Started off FTP, few characters / cards and generally stable events
- Gradually became more Pay to Win with it becoming clear that you couldn't compete without buying HP (Holy Powder)
- Ability to generate HP through playing decreased (see 'The Bazaar' in game market) with new focus on special in game items that you could only purchase rather than win.
- Card strength increased but odds of pulling better cards remained the same so eventually you were paying huge amounts for packs that contained only worthless cards. MUCH worse than MPQ though - in 2yrs competitive playing I didn't pull a single card in the MPQ 4* equivalent and only about 3 or 4 equivallent 3*
- Errors started creeping in to nearly every event with minor levels of compensation for what amounted to considerble losses for some
- Schedules became more cluttered with ever increasing volumes of events
- As events grew more frequent, new character / card releases went through the roof with only those either in the very top Orders (see Alliances) or rich able to afford to keep their deck up to date
- Discontent grew on the forums with threads turning from positive discussions about gameplay to angry debates about the state of the game and developer incompetence
...um, familar no? I'm guessing thats just the conventional business model for this type of game. Difference being in RoB that if was somewhat possible to avoid Pay To Win if you could play the in-game market (and black market) effectively. I actually ended up £600 better off when I sold my stock.0 -
Good luck with that, we started hoping after what? Psylocke intro?
And they keep coming at even increased pace ever since, no sign of slowdown on the horizon.0 -
I think it's the trickiest balancing act they have to manage.
They have to make it feel like these rewards are scarce (so people will buy or gamble), yet still give them out in relatively quick pace so that their older user base doesn't get bored.0 -
Yes please. We need more time between new characters.
We should have a new character once a month, more is too much. For most of us the only way of maxing or leveling a little bit the new characters fast enough for new events, etc. is spending a lot of money (which I don't think is fair and I won't do). So we have to use underleveled characters in all the new events.
I was really suprised to see a lot of people with maxed Dakens and Sentrys in the first Starfall event (at that time I had just two Sentry covers, and the max possible covers anyone should have without spending HPs was 2/1/1).0 -
If they had more varied end-game content like boss battles or static non-competitive content (such as crafting or headquarters), they could slow the pace of new characters down. As it is, without new characters, you're stuck running re-hashed content and hoping that the next PvE isn't laden with terrible scaling or rubberbanding.0
-
soenottelling wrote:On that note, I welcome out new lazy 4**** Spiderman and lazy 4**** magneto overlords in the coming months. Spidey will drop 300 def purp tiles at base, heal 5k dmg lvl 5 base, and stun the whole team with his blue. Magneto will drop 250 pt def tiles at a cost of 7 per a cast, his translocation won't even have a value, it will just say it instantly ko's the opponent, and his red will shuffle the board by destroying all red and green tiles on the board (a direct anti-strike tile).0
-
Polares wrote:Yes please. We need more time between new characters.
We should have a new character once a month, more is too much. For most of us the only way of maxing or leveling a little bit the new characters fast enough for new events, etc. is spending a lot of money (which I don't think is fair and I won't do). So we have to use underleveled characters in all the new events.
I was really suprised to see a lot of people with maxed Dakens and Sentrys in the first Starfall event (at that time I had just two Sentry covers, and the max possible covers anyone should have without spending HPs was 2/1/1).
As someone who also doesn't spend money, I understand you completely. Getting all the covers (let alone the ISO to level all of them, which seems to be simultaneously more abundant and more scarce somehow), takes so long that it seems like it's almost necessary to drop money on it.
Which is the entire point. They do not profit from players like us. They profit from people who do occasionally drop money on Hero Points or something. (BTW, if they want people to buy ISO, 52000 for $100 is LAUGHABLE.) We're essentially free-loaders.
Of course, to me, buying things is the gateway to madness and I literally can't afford to invest much in this game, so that's not going to change. Still, it's worth noting that their motives are profit at the end of the day. Ideally, fun would be the best way to make profit, but human behavior has proven otherwise. I don't envy someone tasked with balancing that.0 -
Riggy wrote:If they had more varied end-game content like boss battles or static non-competitive content (such as crafting or headquarters), they could slow the pace of new characters down. As it is, without new characters, you're stuck running re-hashed content and hoping that the next PvE isn't laden with terrible scaling or rubberbanding.
Quite agree - don't believe that the pace of characters cannot slow without the game itself changing in some ways, or the wheels will fall off!
A new 2* every know and then would effectively be a break though, since there's a world of difference between collecting those and 3*s.0 -
Some classic Spidey villains would be nice...0
-
While I can see the OP's point I, on balance, disagree.
IMO the main argument against the rate of new characters is the way it dilutes the 3* pool (since they are all 3* hero releases atm). That makes it harder to fully flesh out those heroes by anything other than directly purchasing covers (which definitely should not be the norm for players for a lot of reasons).
Also despite some examples of power creep you're not going to find a new hero much below 141 getting ahead of any 141 heroes you already have and even if they are an improvement when they hit 141 it won't be enough to give you a meaningful advantage against other 3* rosters. The fact is, despite all the releases, the game is very stagnant at the top end and will be until viable 4* heroes are about.
In spite of that I think the new heroes need to keep rolling for the simple reason they are GUARANTEED to be useful (or at least desirable) to EVERYONE. Taking myself as an example I bought directly 2 spidey blue covers (a long time ago) and 4 L.Daken covers (which I would have got soon after if I waited ), rest were earned through the game. The only 3* heroes I have with less than 13 covers are falcon (12), Torch (7) and Sentry (8). So if there aren't new heroes coming then it's going to be a seriously rare event that offers ANYTHING I need. Even things like heroic 10 packs are seriously unlikely to give me anything of any use.
At least when it's a new hero that guarantees a PvE then at least 1 PvP soon after where i'll be competing for something I actually want. It also adds a chance (albeit small) of a pack giving me something good when the hero gets into packs. There are, of course, plenty of ppl who need even less current covers, meaning new heroes might be basically the only thing they can get excited over.0 -
I like the new characters but I have passed the initial three star transition, so I have the ability to get to 10 and earn more three star covers. For those stuck before the transition every character that comes out means a wider array of tourny prizes they can barely achieve. Personally I think they should come out with a two star character or two to keep the huge group of transition players interested.
I also think it would be nice if they stopped at fifty characters for 3-6 months to let people catch up a bit. Around 55 characters the rate of new character vs. hp earned will make it hard to keep up with roster slots and that will be a frustrating hurdle for a lot of players.0 -
I think the only way to slow (not stop, that's just not gonna happen) the release of new characters is if the pace of the entire event system slows down as well. I think they have actually balanced things fairly well as far as their reward choices, but there will certainly come a time where they will have to take a little break from their release schedule to catch up on some of the neglected characters (or else it will become practically impossible to ever max someone without buying covers). I'm totally on board with slowing down the pace of events however. 3 PvP a week on top of near-nonstop PvE is a little much sometimes.0
-
bonfire01 wrote:IMO the main argument against the rate of new characters is the way it dilutes the 3* pool (since they are all 3* hero releases atm). That makes it harder to fully flesh out those heroes by anything other than directly purchasing covers (which definitely should not be the norm for players for a lot of reasons).
This is my problem also. Most of the the late 3*s I've got (Falcon, LazyDaken, Sentry, Human Torch) I have soft-capped at lvl50-60 with 7-8 covers. Those covers I got either as event prizes or due lucky pulls. And that's my gripe. I don't mind if I can't cover-max them but getting them to useful range would require at least 10 covers each and lvl100. It's just not happening since there are so many 3*s to level and single covers cost ludicrous 1250HP each.
So there you go, devs. That's why me and several other 3* players are stuck on using (nearly) maxed LThor, Patch and CMags all the time. Because you don't offer variating characters as prizes often enough. And we sure as heck won't pay for those extra covers as much as it seems you to want us to.
Something has to change if the devs want to see more roster variation in the future. Either:
A) lower the cover buy rate from 1250HP to something more humanly possible. Like 800 or 900HP? Still would be expensive but less than now.
Hand out more cover prizes. At least for few weeks or so.
C) give better chances at 3* characters in token lottery. Considering how game is already offering 2*s and 3*s being the norm it's ridicilous how extremely low the chance is to get them.0 -
GIVE THE ABILITY TO BUY STUFF LIKE THIS WITH ISO!!!!!!!!!!!!!!!!!!!
God damn it, why wasn't this obvious when they designed the game? ALL GAME CONTENT SHOULD BE GRINDABLE! I don't care if i have to grind 20k iso for a character cover, if it's doable then no one would complain at these things, you want a shield for pvp? use hp, want to increase the roster slots? use hp! that's fine, but characters? let me grind the **** out of the game to get fully develop them.
Some people should learn from league of legends business model0 -
bonfire01 wrote:While I can see the OP's point I, on balance, disagree.
IMO the main argument against the rate of new characters is the way it dilutes the 3* pool (since they are all 3* hero releases atm). That makes it harder to fully flesh out those heroes by anything other than directly purchasing covers (which definitely should not be the norm for players for a lot of reasons).
Also despite some examples of power creep you're not going to find a new hero much below 141 getting ahead of any 141 heroes you already have and even if they are an improvement when they hit 141 it won't be enough to give you a meaningful advantage against other 3* rosters. The fact is, despite all the releases, the game is very stagnant at the top end and will be until viable 4* heroes are about.
In spite of that I think the new heroes need to keep rolling for the simple reason they are GUARANTEED to be useful (or at least desirable) to EVERYONE. Taking myself as an example I bought directly 2 spidey blue covers (a long time ago) and 4 L.Daken covers (which I would have got soon after if I waited ), rest were earned through the game. The only 3* heroes I have with less than 13 covers are falcon (12), Torch (7) and Sentry (8). So if there aren't new heroes coming then it's going to be a seriously rare event that offers ANYTHING I need. Even things like heroic 10 packs are seriously unlikely to give me anything of any use.
At least when it's a new hero that guarantees a PvE then at least 1 PvP soon after where i'll be competing for something I actually want. It also adds a chance (albeit small) of a pack giving me something good when the hero gets into packs. There are, of course, plenty of ppl who need even less current covers, meaning new heroes might be basically the only thing they can get excited over.
Absolutely.
Thing is, with a new 3* twice a month, and a 4* each term (every 4th season), the amount of ISO needed is huge. Covers are ok if you buy them all after the first one, but ISO is crazy since there is no way to catch up even if you are an awesome player and play all day long.
IMO, they could release as many characters, but should give out more ISO throughout the tournaments (there was no progression prizing about 35000 points in the PvE, and the top players ended up with 140000). 20 ISO for a match that is not granted with the 1/4 prizing is not enough.
There must be a possibility to eventually max up the characters, not only by paying (a 4* character is worth $800)...0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements