Scaling based on score or rank idea poll

If you could please choose either good or bad for each idea, that would be appreciated.

So, I saw a post that someone in the patch notes thread thought scaling was based on pve score (don't recal eho atm). As far as ai know scaling is at least not entirely based on your score or rank. But I was thinking, if it was entirely based on your total event score, that'd be kinda neat. Those with good rosters wiuld be able to get more points (which should be logical, though Devs seem to disagree) and the challenge would steadily increase throughout the event.

So as far as my answers go:
Based on rank is a good idea. Devs have said that in pvp, they want the top to be hard to hold. If scaling is based on rank, this makes the top in pve harder to hold, which may be in line with dev objectives.
The downside is that this adds another element to rubberbanding.

Based on score in comparison to global leader is a good idea. This is a similar idea to rank. Those in first would still have a harder time. But scaling within brackets would be set by comparison across all players instead of rank within a bracket. This would make it pretty fair for newer players to start, but get harder to keep up as the event went on.
The downside to this is that this would likely be challenging for the server to check.

Scaling based on total score amounts in comparison to arbitrary numbers set by devs is an interesting idea. It's almost a return to fixed lvl values, except that those lvl values would increase a specific amount when you cross a certain threshold of points. It would be alright because it would lead to a similar result as the first two suggestions.
The downside is that devs tend to miscalculate these kind of things and we'd likely end up with ridiculously easy or hard scaling.
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Comments

  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    That misses the whole point of making it so that the 1*-early 2* people can walk away with it, which is what they intended
  • Fighting lvl 395 bad guys is stupid, therefore any system that would force you to face lvl 395 mobs to win is also stupid. Since IceX said in his Q&A they have no intentions to reduce the level cap back to 230 I am against any scaling method that removes control from my own hands.

    Personally I probably prefer the current situation to any of the above. Having to manage my scaling to fight non-soul destroyingly long PvE fights is infinitely better than NOT being able to do anything about it other than place poorly in an event...

    If you are going to place players in unselected brackets (or fairly unselected at least) and you are not willing to say that weaker rosters have no chance of winning by making it an even playing field and everyone fights the same lvl bad guys, then there is no particularly good answer to scaling.

    Incidentally i'm not saying that weaker rosters should have no chance of winning, just that while you are saying 2* rosters need to compete with 3* rosters in an event on fairly even footing there is no particularly good way to do scaling.
  • But in any of these situations you could play with any team, not worry about damage and just have fun. At some poin. You'll hit a wall where it's not so much fun because you keep getting shellacked. At that point you give up for a while and come back or buy some health packs.