PVE Progression Rewards Meh...
So, I happened to hit the top progression reward before the global 600M was attained. Now I am over 71k. Top guy in my bracket has 85k+. Why no 50k or 75k progression? Did they not think Lstorm would be worth the climb? This whole Lstorm thing had me thinking about ideas that woulda been cool. I'll state 2.
1. Why make her a lazy? They really coulda made her something else. How bout a purple power...call it Destructive Tempest (just sounds cool) and literally make it some hybrid form of Mistress of the Elements and Windstorm: Deals team damage for every environmental tile destroyed and does some stun to the enemy....or the enemy team. Could really be OP, but in the land of Call of the Storm, let's call in a real storm, eh?
2. Why not put in a 100k progression reward of a 10 pack...say a Thick as Thieves 10 pack? I'm not really singing a certain red hot chili pepper song here, but make it worth while to whomp ace in PVE.
1. Why make her a lazy? They really coulda made her something else. How bout a purple power...call it Destructive Tempest (just sounds cool) and literally make it some hybrid form of Mistress of the Elements and Windstorm: Deals team damage for every environmental tile destroyed and does some stun to the enemy....or the enemy team. Could really be OP, but in the land of Call of the Storm, let's call in a real storm, eh?
2. Why not put in a 100k progression reward of a 10 pack...say a Thick as Thieves 10 pack? I'm not really singing a certain red hot chili pepper song here, but make it worth while to whomp ace in PVE.
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Comments
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I mean I can easily see a reason why they would release a Lazy Storm as opposed to why they would put more time and effort into the character but that really goes along with why we call them LAZY characters in the first place. And like you said, after seeing that releasing numerous lazy characters doesn't deaden the response to the PvE event then why would they bother putting more time and work into making new abilities when they can throw these out and get just as desirable of a response from the players?
As for the other thing, some people are upset when the highest awards are unattainable. Some people are upset when all of the awards are attainable. Everyone will never be happy.0 -
Is this the first PVE you've played? Because usually the problem with the progression rewards is the top one is impossible to reach. Not hard to get to, not "grind your face off and you'll make it", IMPOSSIBLE.
In this case they went the other direction. So you should take your (essentially) free hulk and run as far away as fast as you can!!0 -
Wasn't it the case that no one anywhere hit the Magneto top reward in the last PVE? I think this was a "sorry about that guys, have a reward EVERYONE will hit".
The real problem is the grind required to get to the new Storm. Everyone hits the Hulk reward on day 3-4, and you have to keep grinding away without a progression reward to look forward to, you have to look only to the event reward. It makes the grind seem less rewarding, certainly.0 -
Just bad calculations from the dev's again. It's not rocket science to total up the points available in the original subs and then multiply that by the amount of resets per round. On top of that obviously you'll have another few hundred points from the end of sub GRIND. I'm pretty sure I hit Hulk well before the main node opened up, when I was sitting pretty at clear top 2 in my main.0
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