Bugpop wrote: Your playstyle is the determining factor whether the AI is able to collect huge amounts of AP from huge cascades. It is important to pay attention to the number of tiles for each color on the board. If you aren't collecting certain colors the AI will. The saturation of these colors trigger cascades. There are enough tiles in play for an average of 9 tiles per color, plus one other. If there are 7 of four colors, that leaves 12 each for the remainder. The odds of matching those colors is more than doubled. You might not want those city tiles, but the AI does.
Spoit wrote: Yeah, I just had 2 sunders in a row, without a cascade in between (or the turn immediately before it). Now even with the goon providing yellow, and assuming he made a yellow match...I dunno how much he started with, but I don't see how he could have gotten an additional 10 yellow AP during that turn
JCTthe3rd81 wrote: I also noticed that powers that cost us, DO NOT cost the AI. Example, Human Torchs green powers cost 1 green AP every turn, but not for the AI. I noticed that it did the same damage EVERY TIME. And the AP amount stayed the same, unless it magically went up. So why doesn't it cost the AI if it costs us?
Bugpop wrote: Its cuz the hood is hidden 4th man in lineup. He's wearin invis cloak.
kensterr wrote: Punisher molotoved me at the second turn in the Mags tourney.. I swore that OBW only made a black match 4 on the first turn.
_RiO_ wrote: Under-the-covers AP cost reduction is not the only way the AI cheats; just had an enemy Ares get 4 green AP out of a single match-3 in the TaT PvE event.
Red Panda wrote: _RiO_ wrote: Under-the-covers AP cost reduction is not the only way the AI cheats; just had an enemy Ares get 4 green AP out of a single match-3 in the TaT PvE event. In PVE: The goons paired with Ares have a tendency to feed yellow and green Ap each turn, so the AI matches 3 green but gets 4 green 1 blue or yellow Same thing with that iron man magneto fight in the sub node - the maggia don was feeding them blue and yellow each turn leading to tons of defense tiles So the AI cheats by getting extra Ap from matching/cascades added to the goon auto generating AP each turn their alive