Cascade probability

Unknown
edited November 2013 in MPQ General Discussion
Doe the higher level opponents have higher rates of cascades, or is there a way to manipulate the cascade possibility past planning where things will fall. I'm referring to the tiles that come in from off screen, as recently I can't get through a match without the computer getting three plus cascades coming in from the top of the screen. So is there a way I can manipulate thatfor myself, or do they just have higher probabilities than players do?

Comments

  • Neither. It is completely random. There is no predictive aspect or manipulation that takes place based on character or level. There is code that reduces the chance of a whole slew of one color dropping and also increasing the chance of a particular color dropping if there is none on the board.
  • There was a similar topic, where IceIX explained a bit how tiles are generated -> Cascade percentage based on level?

    EDIT
    Found another topic with even better answer:
    IceIX wrote:
    Bad luck really. The algorithm for which gems fall on the board is extremely simple, just a randomized roll through the available tile types with error checks to make sure that things are actually random and that the RNG didn't get itself stuck somehow. Funnily enough, it's pretty much the same method to choose which gems fell in PQ1. To which people replied that the AI cheats. icon_razz.gif