IceIX wrote: Just that hero's tiles. For example: Captain America has a base Yellow Color strength of 6. With a 150% boost, when in battle, he'll have a 15 color strength (+150% means total strength is 250%. 2.5x6 = 15)
Shikao wrote: Here are stats for my Hawkeye (Classic) lvl 32. Basic/outside tournament: 13/15/ 5/ 4/16/ 5 Actual dmg in tournament: 30/35/10/ 9/39/11 Expected dmg /Basic x2.5: 33/38/13/10/40/13 As you can see expected damage differs from actual one. In addition, I can't find a theoretical bonus that would give actual damage on all 6 colors at the same time.
IceIX wrote: Sigh. I apologize. This is what I get for doing my secondary fact checking on a pre-release build instead of the Live version.
IceIX wrote: What I stated above *should* be the case. There's a bug currently in Live that is throwing the numbers off and showing exactly what you're seeing. What's happening now is that it's BaseColorStrength-1*Multiplier: Basic/outside tournament: 13/15/ 5/ 4/16/ 5 Modified w cur calculation: 12/14/ 4/ 3/15/ 4 Actual dmg in tournament: 30/35/10/ 9/39/11 The Green, Purple, and Black Color strengths are +/- 1 because the actual color strengths aren't whole numbers, they're rounded. That 3 is more like 3.6 which is then 3.6+3.6+1.8=9
IceIX wrote: So, yes, you're absolutely correct. And this bug is most definitely a known issue that will be fixed, but I'm unsure if it'll make it into R40.