Bear Witness: Where we are going now.

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Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    dlaw008 wrote:
    I tend to think most of the stiff people complain about
    So there are either:
    1- **** guys complaining or

    2: Dead people complaining

    I don't know which one scares me most. Considering i've often been number 1, then i shall pick option 2.

    Silly Doug
    So you could be called scared stiff, then?

    Edit: Sorry for derailing the thread. Delete if necessery.
  • Unknown
    edited June 2014
    Clintman wrote:
    Now I feel like I am bearing witness.

    What is with the dramatic livejournal thing you've got going here. The game isn't that much different from 6 months ago except it's more of a pain in the **** to climb the PvP ranks. PvE has always been an amorphous cluster as they try to figure out how to make everyone happy. It is not the apocalypse Chicken Little.

    Mod edit (Riggy): Forum rules: no swearing
  • images.jpg


    Sisyphus: The Game


    Congratulations on pushing that boulder part way up the hill. Now do it again.
  • MarvelMan
    MarvelMan Posts: 1,350
    Seems like with each tweak they are trying to make the rock bigger and the hill steeper!
  • Der_Lex
    Der_Lex Posts: 1,035 Chairperson of the Boards
    It vcould be worse. you could be forced to sit through a health and safety regulations presentation each tiime before you're allowed to try and push the rock uphill.
  • Clintman
    Clintman Posts: 757 Critical Contributor
    I am sorry for this has not been one of my better quality posts, and I think some things may have been communicated poorly on my end. "Bearing witness" speaks more to the fact that I am giving up on the idea or hopes that the game will turn into what I want it to become.

    The major hurdle the developers have to overcome now in my opinion is perceived value. There are a ton of suggestions for how to achieve this, and they are outlined in other posts ad nauseum. The clear challenge though I think is what to do with the endgame. It is upon us, people think sharding is to blame, others think MMR is to blame. I think the maturity of the game is the culprit. Once upon a time people looked at the Ladders Roster and he was top dog because he had so many maxed 141 characters, and he was really one of the few. Fast forward to now and everyone has a 141 character, and it is great that they have achieved it. But now it is crowded at the top.

    Now people are encountering a total slog to do anything, every fight is against tougher teams because everyone has matured and the playing field is crowded. Now there is less and less security in a maxed out team since there are so many others that are equal to you.

    Now the sins really start to shine, if you cannot make your roster strong enough to get people to skip you, the fact that someone with a roster equal to yours, who starts an event 30 minutes before the end can snipe you for 40+ points and be worth nothing in retaliation is frustrating to the point of walking away. In days past this was an annoyance, but you could deal with it since it was not happening constantly. These days I can get attacked with my decked out max roster when I am in the 300's, something that never happened before.

    PVE is retardedly dumb, having to take damage to manage your MMR is just too stupid for words. This is something people feel they need to do because of D3's give the same top prizes to newbies as you give to veterans policies and their tireless efforts to make the system work. How brain dead simple is the idea of staggering difficulty, make the first nodes low level and static, or have them raise by a static amount every time you clear them regardless of what your roster strength is. Make the last two nodes very valuable and stupid hard where you need to strategize in order to win, and make the rewards for completing them valuable. Get rid of the unworkable PVE MMR system. New players should not have access to the top, they need to work on it, they need to earn it.

    If everyone faced the same challenges then the flavor of the forum would change dramatically, no one would **** about 395's they would share strategies for beating them. The feeling of inequality is maddening for people. You can see it in chat and in the forums.

    Reckless:"OMG my starting node is level 280"
    Clintman:"oh really? Mine is 58"
    Reckless:"DIAF"

    People are going to great lengths to bypass the systems the Devs put in place because they are not fun.
  • I guess I agree with you more than not when you explain it that way, Clint. The endgame isn't upon is, in my opinion, but for some reason inexplicable to me they have chosen to drag their feet to some massive degree in the midgame. Why do I have something along the lines of 8 max 3star toons and no 4star even 1/3 of the way to max? Why are there only 2 whole 4 star characters and only one of those (iw) is even moderately viable? The third four star won't be complete for something like six more weeks. I am the sort of player that should be well into my 4 star transition right now. In theory I am one of the players that would be at the leading edge looking at potential 5 star characters. But no 5 star characters exist yet. I guess I don't really understand why we continue to be stalled in 3 star territory with no real hint of further progression in sight.

    It leads to game play problems like those Clint describes. Everyone is on equal footing. Everything is a slog. You no longer have any sense of power or accomplishment since your characters are exactly the same as everyone you face.

    Time to pick up the pace. I should be stoked about dumping ISO into Fury by now, or Deadpool, or Phoenix, or whoever might be planned for 4 star characters. There should be long topics in the character discussion boards speculating on the first 5 stars. Why are we bogged down in this mid game hell?