Minor MPQ annoyances
The one the topped the list for me the longest was getting 4 matches in a row, with another match on the side, not having the row clear for the 4 in a row. This would be a problem constantly when using 2* Magneto against NPC's. Now that it has been fixed, let's get some other minor issues out of the way.
[*]Timers need to be shown in story mode to indicated when the point refreshes will happen. I feel like I have played this game a million times and I'm still not sure how this works. I think the timings even change from event to event. Why is this such a mystery? Just tell us what is going on. Edit: Wow, a few hours after I posted this, I see the timers showing in the update. Awesome!
There are some other things I can't remember at the moment, so I will probably add something to the list. Anyone else have any thoughts on this stuff? Other annoyances to report?
- The game often says 'Extra move", even though sometimes things can happen where an extra move is not rewarded. For example, if I use 2* mag's Polarity Shift to make a 5 tile match, the 'Extra move' text appears, which makes it should like I seem get to make two swaps before the end of my turn. The game should say, "Keep attacking!" or something similar.
- When I toggle a match in story mode, it should show how many points the match is worth in addition to the number of awards earned. It's a pain to double tap into each event and then hit back to fight the highest ranked fight. Even better, it would be awesome if the point value was just displayed right next to where the refresh button is for each match.
- Commanders that are inactive in your guild for a set amount of time (a week?) should be able to be kicked by other commanders without having to email a dev.
- If a player leaves your guild, the points they earned during an event before they leave should still apply to the alliance score. It seems like two alliances ranked ~25th place could just swap their players at the end of a tournament and have one group finish top 10 and the other still get the award for finishing top 50.
- If the new brackets are meant to make more fair fights, people with very low level featured characters should not be in the same bracket where everyone else is using a level 212 character.
- Event rankings should be scrollable. If I am in 80th place in an event, I would like to be able to see how many more points I will need to get into the top 50.
[*]Timers need to be shown in story mode to indicated when the point refreshes will happen. I feel like I have played this game a million times and I'm still not sure how this works. I think the timings even change from event to event. Why is this such a mystery? Just tell us what is going on. Edit: Wow, a few hours after I posted this, I see the timers showing in the update. Awesome!
There are some other things I can't remember at the moment, so I will probably add something to the list. Anyone else have any thoughts on this stuff? Other annoyances to report?
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Comments
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JessyC01 wrote:rooter wrote:Hulk's smash says, "Does 30% of the damage to allies if there are more than 10 Green Tiles on the board." It should say, "If there are 10 or more green tiles on the board".
I don't think that is the case. I just counted exactly 10 green tiles and injured my team. I even double checked it before and after using the power. I guess I could have missed one though.0 -
rooter wrote:JessyC01 wrote:rooter wrote:Hulk's smash says, "Does 30% of the damage to allies if there are more than 10 Green Tiles on the board." It should say, "If there are 10 or more green tiles on the board".
I don't think that is the case. I just counted exactly 10 green tiles and injured my team. I even double checked it before and after using the power. I guess I could have missed one though.
I just tested again and you are correct. I must have missed a piece that had an icon on it. I will strike it from the first post.
Thanks0
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