Release Notes 7.7.1
Content
New Planeswalkers
Niv-Mizzet, Parun

Even for a Parun Niv is ancient, he was alive long before the signing of the first Guildpact. It is said that Niv-Mizzet survived even the most aggressive and feral of the old Ravnica dragons, and is the last surviving great dragon of the plane.
Niv-Mizzet, Parun’s abilities will allow you to:
- Draw cards and deal damage.
- Draw cards and level up your abilities.
- Discard and draw a new hand, generate mana for your new cards.
Colors: Blue, Red
Total Leveling Cost: 160720
At Level 60 -
HP: 124
Mana Bonuses: White (+1) Blue (+3) Black (0) Red (+2) Green (+2)
Deck Limits: 04 Creatures, 08 Spells, 07 Supports
- Dragonic Magecraft - Resourceful 2: Deal X damage to a random opposing target. X is Niv-Mizzet’s Level.
- Ability 1 - The Izzet Parun (Cost 06): Draw up to X cards. X is Niv-Mizzet's Level. Increase Niv-Mizzet's Level by 1.
- Ability 2 - Nivix Development (Cost 15): Create a Firemind Expander token.

*Rakdos, Lord of Riots

It is unknown from where and when Rakdos originated, but as a Parun of Ravnica he existed long before the signing of the Guildpact. He is the embodiment of hedonism, cruelty and wickedness. An entertainer at heart, Rakdos sees everything as a play, every battlefield a stage. Every adoration ceremony is a performance, himself the biggest and final critic.
Rakdos, Lord of Riots’s abilities allow you to:
- Take damage to gain mana.
- Link the fates of your and the opponent’s creatures.
- Start a deadly grim festival, causing damage to both planeswalkers as a result.
Colors: Red, Black
Total Leveling Cost: 160720
At Level 60 -
HP: 113
Mana Bonuses: White (-1) Blue (0) Black (+5) Red (+5) Green (0)
Deck Limits: 08 Creatures, 07 Spells, 04 Supports
- Pain is Gain: When you lose life or take damage for the first time in your turn: Gain 5 mana.
- Ability 1 - Guild Festivities (Cost 05) Target creature you control gains Imminent Death, Haste, Trample and Flying until end of turn. If that creature dies this turn — Destroy a random opposing creature.
- Ability 2 - Havoc Carnival (Cost 16) Create a Havoc Carnival token. Reinforce it 4 times.

Dusk until Dawn

Event Type: PvE
No entry fee
Deck Restrictions: Standard
Number of nodes: 5
Planeswalkers Allowed: No restrictions
Duration: 46h
Charges (per node): Unlimited
Progression Rewards
“Wise travelers take advantage of the wind that always blows in its wake.”
Beyond the dangers presented by the now eclipsed plane itself, unknown creatures emerge unrelated to light or shadow. Goblins, elementals, giants—nothing is as dangerous as the incarnations. Materializations of concepts that threaten everyone and can appear as fast as they vanish. Fight against the incarnations and demonstrate your power with the help of one of Lorwyn or Shadowmoor's supports.
Special Rules
Each encounter features a different enemy, and all of them play in a different style. At the start of the game, a random event support will appear to assist the player.
The supports are:

Changes and Fixes
Cards and Planeswalkers
- Fixed: Boggart Mischief not triggering when a Blight Gem is cleared.
Fixed: Some cards missing the Exclusive tag:
- Ashling’s Command
- Bitterbloom Bearer
- Bloom Tender (version without full art)
- Celestial Reunion
- Chronicle of Victory
- Curious Colossus
- Loch Mare
- Spinerock Tyrant
Fixed: Soulbright Seeker and Sunderflock not having their costs reduced by Affinity.
- Changed: The Masterpiece frame for ECL cards.
- Fixed: A softlock occurring when Leyline of the Guildpact triggers Overflow and draws another copy of itself.
- Fixed: Entropic Battlecruiser’s Station effect not happening at Station 3 but only at Station 4.
- Fixed: Wickersmith Tools triggering only once when multiple Bligh Gems are created.
Fixed: Some cards not providing buffs to Creatures that were previously on the battlefield. Affected cards:
- Ashenmoor Liege
- Boartusk Liege
- Glen Elendra Liege
- Thistledown Liege
Fixed: Twist Reality and Put Away not being cast if the amount of mana on the enemy's hand is not equal to, or higher than, the specified number in the card's description.
- Fixed: Aurora Awakener destroying cards from Library even when X is 0.
- Fixed: Sigiled Sentinel’s enter-the-battlefield effect not stacking when targeting the same creature multiple times.
- Fixed: Cryptic Command’s Option A effects not happening.
- Fixed: Faerie Swarm counting Blue Gems incorrectly in its second cast or later.
Fixed: SHM Scarecrows misbehaving by activating their abilities without their requisites being met. Culprits:
- Thornwatch Scarecrow
- Watchwing Scarecrow
- Wingrattle Scarecrow
- Rattleblaze Scarecrow
- Blazethorn Scarecrow
Fixed: Mirror Entity not working as its description.
- Fixed: Boggart Mischief creating only one Shadowmoor Goblin token regardless of the number of Blight Gems cleared.
- Fixed: Cards with Affinity triggering Mana Gain visual effects and Battle Log even when their conditions are not met.
- Fixed: River's Grasp only performing its effects if both conditions are met.
- Fixed: Anzrag's Rampage only performing its effects if there are Creature Cards in exile.
- Fixed: Greg using Crystalize effects on his own supports instead of targeting the opponent’s Supports.
Events and Quests
- Fixed: It being possible to reset the Active Events displayed in the Activity Hub.
- Fixed: It not being possible to possible to claim the Final Reward from Story Mode.
- Fixed: Skoti Bloodline’s Identity objective counting all matches instead of only matches by swap.
- Fixed: A visual issue in Story Mode that allowed a player to seemingly start an encounter with a card that hasn't been obtained in the player's Collection.
Changed: The Survivor objective in several events.
- Oath of the Gatewatch: Part 1, Cliffhaven Vampire
- Before - Survivor: Win the fight with 10 or less HP remaining, Shield: Win the fight with 40 or more HP remaining.
- After - Burst: Summon 4 or less creatures during a single fight, Commander: Summon 5or more creatures during a single fight.
- Oath of the Gatewatch: Part 2, Tyrant of Valakut
- Before - Survivor: Win the fight with 10 or less HP remaining, Shield: Win the fight with 90 or more HP remaining.
- After - Burst: Summon 4 or less creatures during a single fight. Commander: Summon 6 or more creatures during a single fight.
- Avacyn's Madness, Twins of Maurer Estate
- Before - Shield: Win the fight with 40 or more HP remaining, Survivor: Win the fight with 15 or less HP remaining.
- After - Burst: Summon 4 or less creatures during a single fight. Commander: Summon 6 or more creatures during a single fight.
- Avacyn's Madness, Avacyn, the Purifier
- Before - Shield: Win the fight with 40 or more HP remaining, Survivor: Win the fight with 20 or less HP remaining.
- After - Burst: Summon 3 or less creatures during a single fight. Commander: Summon 4 or more creatures during a single fight.
- Revolt against the Consulate, Heroic Intervention
- Before - Survivor: Win the fight with 20 or fewer HP remaining.
- After - Resilient: Take 30 or less damage during a single fight.
- Trial of Zeal, Harsh Mentor
- Before - Survivor: Win the fight with 10 or less HP remaining.
- After - Resilient: Take 20 or less damage during a single fight.
- The Ultimate Planeswalk, Shivan Dragon
- Before - Survivor: Win the fight with 30 or less HP remaining.
- After - Striker: Deal 15 or more damage during a turn.
- Race to Orazca, Red Node
- Before - Survivor: Have 40 or less HP remaining at the end of a fight.
- After - Slow and Steady: Win the fight in 5 or more rounds.
Fixed: Event description for Survivors of Four Tribes Part 2 missing a line break, causing text to appear concatenated.
- Changed: Daily Quests Packs to be opened immediately instead of being added to the player’s account.
Others
- Fixed: ECL Collector’s and Booster Boxes giving out Rare Cards instead of Super Packs.
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