Balancing Changes 7.6.1
Comments
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Alright, Webcore… your boy’s about to fix your game for you. Sit down, grab a coffee, and listen up.
(And for my fellow forum-scrollers who see a wall of text and instantly go “Pffft, nope,” just trust me for thirty seconds. I’m about to hand-delivering the devs the single best idea they’ll hear all year, and it’ll keep every single one of us happy.)
You tried to “balance” the game by nerfing a mountain of cards. I get the intention: new players log in, get absolutely curb-stomped by turn-3 kills, rage-quit, and never come back. Bad for business, cool, understood.
But you over-corrected so hard you just kicked your most loyal, most addicted, wallet-open-whales square in the nuts. The people who’ve been here since day one, who play ten events a day, who actually keep the lights on at the office… yeah, we’re pissed. And now nobody wins.
Here’s the thing: you don’t balance the game by touching the cards. You balance the game by fixing matchmaking. And I’m about to give you the cleanest, fairest, most elegant solution imaginable.
Scrap the idiotic Mastery system entirely. Replace it with two separate power ratings for every account:
Standard Power Level
Legacy Power Level
(You can even pick cooler names; I believe in you.)How it works: every card you own adds points to your power level, scaled by rarity.
Common → 1 point
Uncommon → 5 points
Rare → 10 points
Mythic → 25 points
Masterpiece → 50 points
Ultra-staple broken nonsense (looking at you, MT, Golden Wish, Desert, etc.) → 100 points each, because let’s be real....The more you’ve collected, the higher your power level climbs. Then you only match players against opponents with similar power levels.
That’s it. Done. Solved.
Newbies with 300 cards play other newbies with 300 cards. They get to enjoy the game without getting obliterated in three minutes into their first match.
Mid-tier grinders fight other mid-tier grinders. Nobody feels cheated.
Veterans with 8,000+ cards and every busted mythic ever printed finally get to slam their stupid, degenerate, beautiful decks against other degenerates who spent the same amount of time and/or money. We get our playground back.
Whales fight whales in the most expensive aquarium you’ve ever seen, and it’s glorious.
You instantly create multiple thriving, self-evolving metas instead of one miserable homogenized sludge.MOST IMPORTANTLY,Everyone keeps the toys they worked (or paid) for. Nobody has to watch their favorite cards get murdered on the altar of “balance.”
Yeah, there’ll be a few edge cases: some brand-new player opens a lucky Masterpiece and spikes their rating for a week. Who cares? The system self-corrects fast. If someone’s punching too far above their weight, drop their rating a little on losses until it settles. Easy.
Look, I’ve played this game every single day since launch. Literally every day. (Go ahead, look up player ID “Tezzeret”; I dare you.) In all that time you have never once come to the community and said, “Hey, we’re thinking about shaking some stuff up, what do you legends think?”
So here I am, doing it for you.
Please, for the love of all that is holy and puzzle-shaped, try something anything that isn’t another nerf bat. Give us a reason to keep playing your game.Or........ don’t... and watch the forums burn for another month.
Your call.Much love (but seriously, fix it),
Your loyal eithrium armed puzzle quester!7 -
Give us all PWs in the store, don't be jerks. I realize now why dakkon hasn't been in the store in at least 6 months.
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Regarding the changes to MT and Titan Vanguard, I honestly felt upset.
The thing is, there’s an event called FtD where you have to clear it in 5 rounds. So I have a personal question for you:
Show us how to clear it in 5 rounds without using MT, Titan Vanguard, or TtD.How? If you don’t show it, then I can prove that it’s impossible to clear it in 5 rounds without MT and TtD. Many people will try, but in the end they’ll only be able to clear it in 10 rounds.
You can conclude that they’ve basically broken everything, including the most important and key cards!
I worked hard to get the card and was satisfied for a while.And now, as a result:
MT costs 12 mana, and it gives you 2 cards to choose from and 15 mana… This can’t even be considered Masterpiece level — more like a mythic or even lower!!!
TtD — the problem isn’t the conversion amount, it’s that it SHOULD NOT REPEAT. I’ve seen it with Kasmina and Grist; it keeps repeating in cycles as if they have a 100% success rate. I saw it in Planar Chaos. And that’s why I’ve asked many times — REMOVE SUCH DECKS FROM THEM AND MAKE THEM NORMAL, so that players can progress properly instead of instantly losing to something like Greg — Grist and Kasmina!Desert — this is a huge insult! Now this card is no longer a masterpiece. Understand, there’s nothing left to protect yourself from creatures with 15–20 power and higher. It helped me all this time. But now, thank you very much, because the Desert card is no longer a Masterpiece, but TRASH of RARE level.
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@BATMAN1 said:
Give us all PWs in the store, don't be jerks. I realize now why dakkon hasn't been in the store in at least 6 months.So Dakkon indeed never showed up in the store for at least 6 months? Geez. No wonder then.
I'm a new player who just played this game for around 8-9 months. I follow Madwren's PW tier list and I have saved crystals to get the high-tier PWs. I thought perhaps I missed Dakkon once due to insufficient crystals but perhaps not eh.
Apparently the dev deliberately did it to do this cash grab move during the holiday season lol. Well, I'm just a casual player for now so I don't plan to spend a lot of money in this game, especially after this wave of balance changes.
I mean I don't have tons of money to spare for gaming.
If the dev can't give me confidence that my investment in this game will worth it and I can enjoy my investment without being ruined by their moves, why should I invest lots of money in this game? lol.
I'm still in Gold atm. But well I guess I will have to accept that I will be in hell when I reach Platinum. ^^1 -
Seriously, "If it ain't broke, don't fix it!"
The Ocelot change is understandable because it was broken, but the rest of the changes are completely unnecessary!
Please consider fixing the overcorrections. Thank you.4 -
I have been playing for a year and a half. From the list of cards you have nerfed, I only use 2 or 3. My next goal was to obtain "Mystical Teachings", but now I don't know which card to aim for. Besides, I won't spend resources on any card if after some time you lower its stats and make it useless.
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Logically, I agree with these changes. Emotionally, it Burns when thinking about the time/money/energy spent seeking the gross power these cards afforded.
I do hope there is some balance for the hp of enemies in events where time is a factor. The power of these cards did turn frustration to fun and I would hate to lose that.
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@Tolkne said:
Regarding the changes to MT and Titan Vanguard, I honestly felt upset.The thing is, there’s an event called FtD where you have to clear it in 5 rounds. So I have a personal question for you:
Show us how to clear it in 5 rounds without using MT, Titan Vanguard, or TtD.Pajani: Assemble the Players, Moonshaker Cavalry, Elspeth VG, Banner of Kinship, Double Strike (2nd Ability)
Grandmaster of Flowers: Token Creature generators + Conversion to get to Ult (or Golden Wish)Some draw luck needed to get 5 rounds or under, but either of those have been reliably in the 4-7 round range in Planar Chaos. And there are multiple others that can probably get the job done - that's the deckbuilding "puzzle" for Puzzle Quest. EDIT: Shout out to the Reddit page, there are several other versions that have worked for folks, including one with only Rare and lower cards. Plus they mention help is available from the Discord channel(s).
Also, why play FtD if you already have all of those nerfed cards? The only prizes are two packs of TDM, which if you have that kind of collection are likely just dupes. If you're worried about wasting your time in this game, that event is probably among the first to pass on.
@madwren said:
An ineffective loop timer that doesn't actually cut Greg off and prevent players from losing to solipsistic combo decks.I've never taken the loop timer to be a way to prevent players from losing to loops. If Greg is able to pull off a loop/combo, you should lose. I've taken the loop timer as a technical failsafe to prevent the game from entering a state where you have to exit completely in order to get the game to function, and was more straightforward to program than trying to preventatively code for every unforeseen combo interaction. Whether the loop should exist is a gameplay question independent of how the timer works.
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Webcore you gonna weigh in on any of this . We would all love to hear your response?
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Thanks for taking the time to elaborate why you were making the changes, next time it might be better to lead with that to avoid the suspense and panic.
I'm not happy with some of the changes, but if it means I don't have to sit for 30 minutes for my next turn as my opponent loops to victory, then I can see an argument for this. I'm also glad to see that some of the weaker cards on the list got a boost.I've noticed that the top 3 played multicolor walkers are on sale right now for $80. I hope your plans never include nerfing cards or planeswalkers that you made specific sale offers on, because that would be super shady business.
Please consider, in future card creation, making cards that are good but don't either lock the game down or play into loops. Let's keep the nerfing to as minimal as possible.
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Yo webcore...
I made up a **** response for you so you can copy and paste to save you some time.
And to the players, here is our imminent response to all this:
Dear Puzzle Quest Community,
We at Webcore want to start by extending our deepest appreciation to each and every one of you—our dedicated players, from the newcomers discovering the magic of our world to the veterans who've been with us through countless adventures. Your passion, feedback, and unwavering support are the lifeblood of Magic: The Gathering Puzzle Quest, and we truly value the time, energy, and resources you've invested in building your collections and mastering the game. We've been closely monitoring the discussions on our forums, social channels, and beyond, and we hear you loud and clear.
The recent balance adjustments and updates to our holiday promotions have sparked strong reactions, and we recognize the frustration and disappointment many of you are feeling. Rest assured, your voices matter to us, and we're committed to fostering a vibrant, inclusive community where everyone can thrive.
That said, let's take a moment to address these changes head-on, as transparency is a core pillar of our approach. Our balance updates were carefully considered and data-driven, aimed at creating a more equitable and engaging experience for players at all levels. In a dynamic game like ours, where innovation and strategy evolve constantly, occasional adjustments are essential to prevent any single card or strategy from overshadowing the diverse meta we all enjoy. While we understand that these tweaks may impact beloved decks and hard-earned acquisitions, they ultimately promote long-term health and replayability, ensuring that new players aren't discouraged and that the game remains fresh and competitive for everyone.
We're confident that, over time, these refinements will open up exciting new deck-building opportunities and keep the puzzle-solving spirit alive and well.
Regarding the holiday sale, we're excited about the refreshed lineup we've curated this year, designed to highlight a broader array of content and provide value across the board. By bundling premium planeswalkers into a dedicated offering, we're able to deliver enhanced exclusivity and rewards for those seeking the pinnacle of power. This structure allows us to sustain high-quality development and introduce even more innovative features in the future, all while maintaining accessibility through in-game progression paths.
We believe this evolution aligns with our vision of a sustainable ecosystem that rewards dedication without compromising on fun or fairness.
We know change can be challenging, but we're optimistic about the road ahead and are already exploring ways to incorporate community insights into upcoming updates.In the meantime, we encourage you to dive back in, experiment with the evolving meta, and share your constructive thoughts—we're listening. Together, we'll continue to make Magic: The Gathering Puzzle Quest the ultimate destination for strategic mastery and magical thrills.
Thank you for being part of this journey. Let's keep the quests going!Best regards,
The Webcore Team.........AND SCENE ^_^
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I'm happy with all the changes I looked at. Some cards made winning too easy, and now that's fixed. Winning should happen more because of good decks and good play than from having a good card.
A few comments:
- Cryptex: This is the best change. Finally I get to consider other gem conversion supports that were all obsolete because of Cryptex.
- Assimilation Aegis: Certainly a good nerf for a panic-inducing card. I'm still scared of it, but considering that 1 shield Suppression Bonds is easily my most quickly destroyed card, I expect the same to be the case for Aegis.
- Titans' Vanguard: Probably unplayable now, which is sad, but it was way too strong before. Then again, it was so strong that I didn't play it in PVP. It killed too fast! Not sure what I'll use on those 500 HP PVEs though.
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I support almost all of these changes, with the only exception being Mystical Teachings. For being a Masterpiece, it absolutely must net you more than +3 mana. 3 mana is what any planeswalker with a neutral mana bonus gets on a 3-swap. Hello? lol
To echo what Nalthazar said above, I would appreciate seeing changes made, and communicated(!), more frequently. I think you hit almost everything else on the head, more or less. Although, I do still think Grist needs a nerf to her abilities, which you could accomplish in any number of ways; she's just too efficient with milling, reanimation, support removal, token creation, and life drain, (edit: and graveyard removal) all without any cards! Even with Valgavoth available now, I still get stomped with Grist regularly. Otherwise, I again agree with Nalthazar and would like to see the less popular planeswalkers embiggened.
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I don't understand most of the buffs you gave to some of the cards. Excluding may be one or two of the cards that received a buff, most of these will still not be played / used. Since you butchered so many cards at once, why didn't you take the time to make the Station mechanic more attractive? Or what about Descend? THAT is something that needed a buff, but you didn't. It feels you buffed some random cards, while you could have buffed entire "series" of cards that have a bad mechanic.
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@AbyssalChicken said:
I support almost all of these changes, with the only exception being Mystical Teachings. For being a Masterpiece, it absolutely must net you more than +3 mana. 3 mana is what any planeswalker with a neutral mana bonus gets on a 3-swap. Hello? lolTo echo what Nalthazar said above, I would appreciate seeing changes made, and communicated(!), more frequently. I think you hit almost everything else on the head, more or less. Although, I do still think Grist needs a nerf to her abilities, which you could accomplish in any number of ways; she's just too efficient with milling, reanimation, support removal, token creation, and life drain, (edit: and graveyard removal) all without any cards! Even with Valgavoth available now, I still get stomped with Grist regularly. Otherwise, I again agree with Nalthazar and would like to see the less popular planeswalkers embiggened.
Too many cry babies about Grist. If you can’t beat grist, that’s a skill issue. Get better. I have zero issues, ever. That’s the puzzle part, learn to play. Everyone keeps screaming nerfs and now look what happens. The game becomes 20x worse just because you crybabies aren’t good at the game.
Yes, some things needs adjusting and you guys got your wishes. The nerf wave. Now you aren’t satisfied because it didn’t go your exact way?! What did you expect from this company? Seriously.
You f2p players expect to be on par with people who spend money and allow you to have a game still. Of course you won’t be on par with them in terms of cards but that doesn’t make it impossible. This update was the most **** thing I’ve seen a game do. That’s why I have cancelled my VIP going forward.
If I spend time and money on these cards because of how they WERE and then they can just be changed to unplayable in a blink of an eye, why should I spend anymore? Oh yeah, I won’t. Especially coming from a **** company like Webcore that has no communication skills or anything.
2 days later and not a single PR attempt. That’s how sh*tty they are.
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These are all good changes tbh, and frankly as somebody who was dreading how much longer I was going to have to keep dealing with some of these cards before they'd rotate out, I am breathing a big sigh of relief today. Some of the nerfs might've been too strong (Mystical Teachings feels a little harsh) but not one of these cards was a card that any honest player didn't understand was way above the normal power curve for cards. They were all due for nerfing and the most legitimate gripe I've seen in this thread full of griping is that most of these nerfs should've happened much, much sooner.
I'm not sure any of the buffs will be enough to bring those cards into the meta but it's definitely better to gently buff stuff than to replace the old OP busted cards with a new batch of OP busted cards. Time will tell.
I definitely think the game would be be in a better state overall if Webcore got into the habit of doing a balance pass on every set, soon after its release - ideally, before the next set is released, if that's been enough time to gather a decent sample size of data, though I do understand that it takes some time for people to collect enough cards from a set to get a good sample size showing how that set is impacting play patterns. But there are a lot of cards that land in an unplayable state, a few cards in almost every set that are immediately evident as being OP, and most pressingly of all, a lot of set mechanics that just end up not working out (Station is a glaring example). If you guys did more balance passes more often, stuff like this wouldn't upset the whales so much because they'd understand it as the necessary fact of life that it is instead of feeling "kicked in balls" (seriously? please go touch grass) by the nerfing of cards that badly needed nerfing.
In the meantime though, I hope I can be one more voice of approval for this to balance out some of the more unhinged responses in this thread. The game needed this, and I'm sure Webcore didn't do this without understanding the risks - their own data probably shows them that for every personally offended whale that quits over this, the number of players quietly quitting in disgust after yet another loss to the same old frustrating cards - or quitting because they're bored with winning with the same exact deck they've been using, unaltered, for 6+ months - or the card sales that they're losing out on because nothing new they print matches the power level of this busted stuff everybody already owns - all that, I expect, outweighs the anger in this thread to them.
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@AnonymousPW123 said:
@AbyssalChicken said:
I support almost all of these changes, with the only exception being Mystical Teachings. For being a Masterpiece, it absolutely must net you more than +3 mana. 3 mana is what any planeswalker with a neutral mana bonus gets on a 3-swap. Hello? lolTo echo what Nalthazar said above, I would appreciate seeing changes made, and communicated(!), more frequently. I think you hit almost everything else on the head, more or less. Although, I do still think Grist needs a nerf to her abilities, which you could accomplish in any number of ways; she's just too efficient with milling, reanimation, support removal, token creation, and life drain, (edit: and graveyard removal) all without any cards! Even with Valgavoth available now, I still get stomped with Grist regularly. Otherwise, I again agree with Nalthazar and would like to see the less popular planeswalkers embiggened.
Too many cry babies about Grist. If you can’t beat grist, that’s a skill issue. Get better. I have zero issues, ever. That’s the puzzle part, learn to play. Everyone keeps screaming nerfs and now look what happens. The game becomes 20x worse just because you crybabies aren’t good at the game.
Yes, some things needs adjusting and you guys got your wishes. The nerf wave. Now you aren’t satisfied because it didn’t go your exact way?! What did you expect from this company? Seriously.
You f2p players expect to be on par with people who spend money and allow you to have a game still. Of course you won’t be on par with them in terms of cards but that doesn’t make it impossible. This update was the most **** thing I’ve seen a game do. That’s why I have cancelled my VIP going forward.
If I spend time and money on these cards because of how they WERE and then they can just be changed to unplayable in a blink of an eye, why should I spend anymore? Oh yeah, I won’t. Especially coming from a **** company like Webcore that has no communication skills or anything.
2 days later and not a single PR attempt. That’s how sh*tty they are.
Funny how these nerfs can always turn into a FTP vs PTW battle, because some (not all, please keep in mind) self-entitled d... head comes here and start to put the blame on the FTP "crybabies".
Well guess what, these changes also impact and hurt those crybabies decks, because they might have spent significant amount of time, and in game resource to get those cards you paid for an early access, so that's that. I don't think they asked for all these changes.
Second, do we really think that WC would make the change just because the crybabies ask for it? If you believe that than you are ...er than i think ( you can put in any words in there you would like).
You are unhappy with the changes because you spent money and time, go ahead voice your opinion to the devs. Put blame on another player group, and call them out saying "get better" well that is a different story.
But using your own words: Get better with your spending decisions my man. The moment you spend money on ANY mobile game, you put it into a black hole. The game can go away, devs can make changes etc. Learn to spend LOL
You stopped spending, heck you might even quit, I am sure a lot of crybabies will cry over the night for you and your glorious present in the game.
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@LoboX01 said:
@AnonymousPW123 said:
@AbyssalChicken said:
I support almost all of these changes, with the only exception being Mystical Teachings. For being a Masterpiece, it absolutely must net you more than +3 mana. 3 mana is what any planeswalker with a neutral mana bonus gets on a 3-swap. Hello? lolTo echo what Nalthazar said above, I would appreciate seeing changes made, and communicated(!), more frequently. I think you hit almost everything else on the head, more or less. Although, I do still think Grist needs a nerf to her abilities, which you could accomplish in any number of ways; she's just too efficient with milling, reanimation, support removal, token creation, and life drain, (edit: and graveyard removal) all without any cards! Even with Valgavoth available now, I still get stomped with Grist regularly. Otherwise, I again agree with Nalthazar and would like to see the less popular planeswalkers embiggened.
Too many cry babies about Grist. If you can’t beat grist, that’s a skill issue. Get better. I have zero issues, ever. That’s the puzzle part, learn to play. Everyone keeps screaming nerfs and now look what happens. The game becomes 20x worse just because you crybabies aren’t good at the game.
Yes, some things needs adjusting and you guys got your wishes. The nerf wave. Now you aren’t satisfied because it didn’t go your exact way?! What did you expect from this company? Seriously.
You f2p players expect to be on par with people who spend money and allow you to have a game still. Of course you won’t be on par with them in terms of cards but that doesn’t make it impossible. This update was the most **** thing I’ve seen a game do. That’s why I have cancelled my VIP going forward.
If I spend time and money on these cards because of how they WERE and then they can just be changed to unplayable in a blink of an eye, why should I spend anymore? Oh yeah, I won’t. Especially coming from a **** company like Webcore that has no communication skills or anything.
2 days later and not a single PR attempt. That’s how sh*tty they are.
Funny how these nerfs can always turn into a FTP vs PTW battle, because some (not all, please keep in mind) self-entitled d... head comes here and start to put the blame on the FTP "crybabies".
Well guess what, these changes also impact and hurt those crybabies decks, because they might have spent significant amount of time, and in game resource to get those cards you paid for an early access, so that's that. I don't think they asked for all these changes.
Second, do we really think that WC would make the change just because the crybabies ask for it? If you believe that than you are ...er than i think ( you can put in any words in there you would like).
You are unhappy with the changes because you spent money and time, go ahead voice your opinion to the devs. Put blame on another player group, and call them out saying "get better" well that is a different story.
But using your own words: Get better with your spending decisions my man. The moment you spend money on ANY mobile game, you put it into a black hole. The game can go away, devs can make changes etc. Learn to spend LOL
You stopped spending, heck you might even quit, I am sure a lot of crybabies will cry over the night for you and your glorious present in the game.
Ah, yes, you just proved my point. Truth hurts. Get over it
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@AnonymousPW123 said:
@LoboX01 said:
@AnonymousPW123 said:
@AbyssalChicken said:
I support almost all of these changes, with the only exception being Mystical Teachings. For being a Masterpiece, it absolutely must net you more than +3 mana. 3 mana is what any planeswalker with a neutral mana bonus gets on a 3-swap. Hello? lolTo echo what Nalthazar said above, I would appreciate seeing changes made, and communicated(!), more frequently. I think you hit almost everything else on the head, more or less. Although, I do still think Grist needs a nerf to her abilities, which you could accomplish in any number of ways; she's just too efficient with milling, reanimation, support removal, token creation, and life drain, (edit: and graveyard removal) all without any cards! Even with Valgavoth available now, I still get stomped with Grist regularly. Otherwise, I again agree with Nalthazar and would like to see the less popular planeswalkers embiggened.
Too many cry babies about Grist. If you can’t beat grist, that’s a skill issue. Get better. I have zero issues, ever. That’s the puzzle part, learn to play. Everyone keeps screaming nerfs and now look what happens. The game becomes 20x worse just because you crybabies aren’t good at the game.
Yes, some things needs adjusting and you guys got your wishes. The nerf wave. Now you aren’t satisfied because it didn’t go your exact way?! What did you expect from this company? Seriously.
You f2p players expect to be on par with people who spend money and allow you to have a game still. Of course you won’t be on par with them in terms of cards but that doesn’t make it impossible. This update was the most **** thing I’ve seen a game do. That’s why I have cancelled my VIP going forward.
If I spend time and money on these cards because of how they WERE and then they can just be changed to unplayable in a blink of an eye, why should I spend anymore? Oh yeah, I won’t. Especially coming from a **** company like Webcore that has no communication skills or anything.
2 days later and not a single PR attempt. That’s how sh*tty they are.
Funny how these nerfs can always turn into a FTP vs PTW battle, because some (not all, please keep in mind) self-entitled d... head comes here and start to put the blame on the FTP "crybabies".
Well guess what, these changes also impact and hurt those crybabies decks, because they might have spent significant amount of time, and in game resource to get those cards you paid for an early access, so that's that. I don't think they asked for all these changes.
Second, do we really think that WC would make the change just because the crybabies ask for it? If you believe that than you are ...er than i think ( you can put in any words in there you would like).
You are unhappy with the changes because you spent money and time, go ahead voice your opinion to the devs. Put blame on another player group, and call them out saying "get better" well that is a different story.
But using your own words: Get better with your spending decisions my man. The moment you spend money on ANY mobile game, you put it into a black hole. The game can go away, devs can make changes etc. Learn to spend LOL
You stopped spending, heck you might even quit, I am sure a lot of crybabies will cry over the night for you and your glorious present in the game.
Ah, yes, you just proved my point. Truth hurts. Get over it
What truth? that you are a d ... head, nothing to prove there, you did it already lol.
You were the crybaby there, because you were crying over your spending, so again nothing to prove there.
Other than that nothing there to see. I am dealing with a holes all the time you are not the first and not the last one lol
So what did YOU prove? show me your proof that the devs made the changes because of the crybabies. please go ahead and show it
you came here insulted a whole bunch of players, and proved nothing, so .... duh
you said it truth hurts, you are self entitled little prick who is crying because someone took away his toy. other than that i proved no points haha but please keep going
-1 -
@LoboX01 said:
@AnonymousPW123 said:
@LoboX01 said:
@AnonymousPW123 said:
@AbyssalChicken said:
I support almost all of these changes, with the only exception being Mystical Teachings. For being a Masterpiece, it absolutely must net you more than +3 mana. 3 mana is what any planeswalker with a neutral mana bonus gets on a 3-swap. Hello? lolTo echo what Nalthazar said above, I would appreciate seeing changes made, and communicated(!), more frequently. I think you hit almost everything else on the head, more or less. Although, I do still think Grist needs a nerf to her abilities, which you could accomplish in any number of ways; she's just too efficient with milling, reanimation, support removal, token creation, and life drain, (edit: and graveyard removal) all without any cards! Even with Valgavoth available now, I still get stomped with Grist regularly. Otherwise, I again agree with Nalthazar and would like to see the less popular planeswalkers embiggened.
Too many cry babies about Grist. If you can’t beat grist, that’s a skill issue. Get better. I have zero issues, ever. That’s the puzzle part, learn to play. Everyone keeps screaming nerfs and now look what happens. The game becomes 20x worse just because you crybabies aren’t good at the game.
Yes, some things needs adjusting and you guys got your wishes. The nerf wave. Now you aren’t satisfied because it didn’t go your exact way?! What did you expect from this company? Seriously.
You f2p players expect to be on par with people who spend money and allow you to have a game still. Of course you won’t be on par with them in terms of cards but that doesn’t make it impossible. This update was the most **** thing I’ve seen a game do. That’s why I have cancelled my VIP going forward.
If I spend time and money on these cards because of how they WERE and then they can just be changed to unplayable in a blink of an eye, why should I spend anymore? Oh yeah, I won’t. Especially coming from a **** company like Webcore that has no communication skills or anything.
2 days later and not a single PR attempt. That’s how sh*tty they are.
Funny how these nerfs can always turn into a FTP vs PTW battle, because some (not all, please keep in mind) self-entitled d... head comes here and start to put the blame on the FTP "crybabies".
Well guess what, these changes also impact and hurt those crybabies decks, because they might have spent significant amount of time, and in game resource to get those cards you paid for an early access, so that's that. I don't think they asked for all these changes.
Second, do we really think that WC would make the change just because the crybabies ask for it? If you believe that than you are ...er than i think ( you can put in any words in there you would like).
You are unhappy with the changes because you spent money and time, go ahead voice your opinion to the devs. Put blame on another player group, and call them out saying "get better" well that is a different story.
But using your own words: Get better with your spending decisions my man. The moment you spend money on ANY mobile game, you put it into a black hole. The game can go away, devs can make changes etc. Learn to spend LOL
You stopped spending, heck you might even quit, I am sure a lot of crybabies will cry over the night for you and your glorious present in the game.
Ah, yes, you just proved my point. Truth hurts. Get over it
What truth? that you are a d ... head, nothing to prove there, you did it already lol.
You were the crybaby there, because you were crying over your spending, so again nothing to prove there.
Other than that nothing there to see. I am dealing with a holes all the time you are not the first and not the last one lol
So what did YOU prove? show me your proof that the devs made the changes because of the crybabies. please go ahead and show it
you came here insulted a whole bunch of players, and proved nothing, so .... duh
you said it truth hurts, you are self entitled little prick who is crying because someone took away his toy. other than that i proved no points haha but please keep going
You took it personally… must be some truth there. Enjoy, Sally.
Crybaby part is spot on also! Look at what it drags out from the deep…
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