Release Notes 7.5.1 (NEW PLANESWALKERS FROM CREATURE CARDS)
Really? We've been asking for the 3 missing tri-colored PWs for years, and instead of creating those, you're converting two creature cards into PWs of existing colors? And one of them tri-colored? Really? I hope you do the same with the 3 tri-colored PWs that are still missing in the game in the near future.
Second point. You've created a PW whose passive prevents your opponent from playing graveyard decks. So now we have to keep modifying the graveyard deck every time we face Valgavoth? Since it's a passive, it can't be broken like Kaya 1st support. This not only means we have to keep changing a graveyard-based decks, but in events where the objective is to have X cards in your own graveyard, if we face Valgavoth, that objective will be impossible to achieve. Or simply make useless the 1st Grist´s ability and other Graveyard based pws. In some events you cannot even change your PW because get fixed the fist time you choose it for a node.
Honestly, you could try opening the game one day and play a few games to at least see how the game works, basic rules and more.
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On the other hand, I like this new Kaalia, especially since Dihada is quite bad and boring to play. Even so, I don't understand why all PWs don't have at least 110 life points. But well, a three-color PW with cheap library manipulation is always important, another cheap gem-destroying ability is interesting, and her third ability is also interesting and, in this case, thematic with three creature types. So happy with this.
Regarding the changes in the Lorwyn 5 event, I've glanced at the Master "decks" (a handful of non-synergistic cards, Leader ability with no tokens generator in the deck? Red Changeling Berserker, for example) and, at first glance, I haven't seen much removal, but rather creatures that prevent damage to the PW, destroy creatures each turn, or have prevent damage and defense, which, when you face them, aren't going to be fun to play at all. Obviously, I'll have to play the event, but it doesn't look very fun. Why don't the developers create interesting decks instead of using the pre-designed ones from PWs that only exist so that when you have all the cards in that deck you get 15 pinkies?
The Lorwyn themed PvE is restricted to four creature types. I like it because it creates a need to use those types of creatures (new decks are always welcome), which I suspect will grow with future Lorwyn and Eclipsed sets, and I imagine with the older ones (Morningtide, Shadowmoor, Eventide...) to eventually have a Lorwyn constructed block similar to Ravnica's. I like that it's PvE so it doesn't get too repetitive facing the same decks all the time, because there aren't many interesting creatures of these types and the event would become quite tedious otherwise.
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