Lorwyn 5 Event

Extremely boring event with absurd objectives and aberrant pre-built decks. I recommend it if you want to waste a lot of time while your desire to play decreases alarmingly.
By the way, Ajani's objective of summoning creatures most of the time doesn't count the cat tokens or creatures you cast. It seemed to me that only the mythical cat in the deck counts.

Comments

  • Janosik
    Janosik Posts: 833 Critical Contributor

    Gotta hand it to you guys, it must have been really hard to design an event worse than Plague Control

  • Janosik
    Janosik Posts: 833 Critical Contributor

    @Keyler said:
    By the way, Ajani's objective of summoning creatures most of the time doesn't count the cat tokens or creatures you cast. It seemed to me that only the mythical cat in the deck counts.

    Also I was prevented from using Ajani's 3rd ability for no reason I could determine? It might have been because I already had 3 creatures in play. Shoulda let me build the new creature over one of my old creatures, surely.

  • Keyler
    Keyler Posts: 106 Tile Toppler

    @Janosik said:

    @Keyler said:
    By the way, Ajani's objective of summoning creatures most of the time doesn't count the cat tokens or creatures you cast. It seemed to me that only the mythical cat in the deck counts.

    Also I was prevented from using Ajani's 3rd ability for no reason I could determine? It might have been because I already had 3 creatures in play. Shoulda let me build the new creature over one of my old creatures, surely.

    Yes, you cannot use the 3rd ability if your party is full with 3 creatures, not tested PWs, not tested event, nothing new.
    Iwas very happy yesterday with some changes added to the game like more fluidity in the game interface both in the menus and within the games, and one day later very frustrated and disappointed once again by the lack of interest with which pre-built decks and many of the game's objectives are carried out. Using each of those PWs' abilities once requires using about 40 loyalty points and not attacking the opponent to avoid killing them, something completely anti-synergic. Most of the 5 decks are even difficult to win with them because the cards are garbage. It costs nothing to sit down for an afternoon and create 5 interesting synergistic decks, this has been happening in all events like Duel Decks "Chandra vs Jace" (what happened with this? we could only play one time), EOE pre-constructed event... Clearly the developers do not play their own game or test the decks because otherwise they would realize how desperate it is to have to play these types of events and it only generates boredom and frustration.

  • TheHunter
    TheHunter Posts: 371 Mover and Shaker

    A few more bugs to add to the list of woes here.

    • I played the first node (Ajani) and it mastered a card that wasn't in the deck!!! Someone in Discord thinks it's mastering cards from the last deck I played. What the heck?
    • Jace Beleren is woefully outgunned vs Liliana Vess.
    • Plus you can't use Jace's A3 if Liliana's hand is full!!
      I'm not going to play on.
      It's a shame this is a terrible event so far. I love everything else you've done with this release, the new Story mode, the change of daily rewards, the Lorwyn set. But Lorwyn 5 is terrible :'(
  • TheDude1
    TheDude1 Posts: 228 Tile Toppler

    I echo all of these sentiments and more. This event is a slog, both tedious and riddled with bugs/inconsistencies, and is among the worst that I've experienced. On top of everything listed, it's unfathomable to me that an event with an objective of activating all three loyalty abilities provides no means of gem conversion. To get the requisite loyalty, you have to directly match enough gems, meaning the game must run in a holding pattern for however many turns it takes to do so. And that's compounded by the other bugs listed above. Just a shameful exercise on what was supposed to be a "rewarding" showcase.

  • Hutzi
    Hutzi Posts: 7 Just Dropped In
    edited 15 October 2025, 17:48

    First I was 'look new objectives. Finally!' Then I was 'Mhmm premade Pw? Surely there is way to get enough loyality fast.' After three matches there was nothing but 'how stupid' You obviously missed a great chance to showcase new PWs, new mechanics, new cards.

  • Machine
    Machine Posts: 930 Critical Contributor
    edited 16 October 2025, 07:26

    I stopped after my first match. Summoning didn't count, decks are sloooooowwww, no conversion. Extremely boring and frustrating. Trying to continue with this event would probably result in a broken phone or an uninstalled app.

  • ArielSira
    ArielSira Posts: 576 Critical Contributor

    Make the walkers level 60 so we can actually be tempted to get them. And let us edit the decks, at least after each first match.

  • ApexMatrix
    ApexMatrix Posts: 5 Just Dropped In

    I don't comment often but I signed in just to throw shade at this steaming pile of dog sh*t. I think the devs are actively trying to torture the players. Like, is this some kind of cruel Halloween trick or treat where the they hang the treats out of reach behind a wall of tricks? I've been an active player since the very beginning and thought I'd seen it all. It's almost impressive they made something this terrible.

  • Keyler
    Keyler Posts: 106 Tile Toppler
    edited 17 October 2025 01:55

    I didn't want to write here again because the idea is pretty clear and the disappointment and anger are widespread, but the truth is, I can't understand how in the XXI century, a product can be presented to the public (in this case, a game event) with this level of disinterest and lack of professionalism. I think any professional should be ashamed to present something like this. Not only does it have a ton of bugs, but the cards in the decks have nothing to do with the event's objectives. If you're not even remotely interested in spending 10 minutes building a halfway decent deck, then it's better not to present anything at all. I think it's a disrespectful and an insult to the players' intelligence. The developers themselves create the rules for the cards, and they're not capable of making a simple deck with three decent creatures, two removals, something that provides mana, and some card that synergizes with the abilities of the PW and the event's own objectives?
    I'm really, really angry because this isn't new; it has already happened at other Duel Decks-style pre-made deck events. At each of those events, there were complaints for this same reason, and not only have they ignored them, they've actually gotten worse. This event is by far one of the worst in the game's history.
    I have to be grateful for certain changes to the game, which, despite taking two years, have finally been implemented, such as the smoother gameplay, the daily/weekly quests, the addition of the Planar Chaos event with cards from the latest set, and the new story mode. But this kind of laziness in other aspects of the game, such as certain mechanics (I'm looking at you, Station), absurd objectives and pre-made decks, and a general lack of synergy between cards in standard, makes me suspect that the developers haven't even played the game and are simply coding rules by copying previous programming lines and adapting the original (paper) cards by copy-pasting instead of creating a minimum of interactions with other cards.
    The passive ability of these new 4+1 PWs is a clear example of this. It's assumed that the passive ability of the mono-colored PWs was created to give an advantage to the mono-colored PWs, thereby attempting to offset the disadvantage caused by the lack of access to cards of another color. On what turn are they supposedly planning to have played all three PW abilities to begin gaining this advantage? I doubt they've even considered it. Same case for the Station mechanic. Maybe they think are developing cards and abilities for other card game.
    Or maybe they simply intend to exhaust our patience until the game dies.

    I don´t know if they even read these posts so I will mention them only to emphasize ensuring that they are informed.
    I don't dedicate all this of my OWN time to write this post just to complain, but because I do have a real interest in making the game better and giving it the time and professional attitude it deserves.

    @Magic:PQ Support Team

  • madwren
    madwren Posts: 2,263 Chairperson of the Boards
    edited 17 October 2025 03:14

    This is possibly the worst-designed event I've seen in the last 9 years. I feel like they could have designed more synergistic decks by hitting the Auto-Fill button instead of whatever garbage this is. Liliana vs Ajani is particularly terrible since she spends the entire game getting overrun without removal or ability to fulfill her own graveyard objectives.

    If I see Prism Ring in another constructed deck I might scream. And why? Why make the planeswalkers low level with terrible mana bonuses and overpriced abilities?

    I mean, have some professional gd pride in your game, devs.

  • Canelo82
    Canelo82 Posts: 3 Just Dropped In

    This event is horrible, I'm not going to play it.