Lorwyn 5

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,651 Chairperson of the Boards

Event Type: PvE

No entry fee

Deck Restrictions: Preconstructed

Number of nodes: 5

Planeswalkers Allowed: Ajani Goldmane, Jace Beleren, Liliana Vess, Chandra Nalaar, Garruk Wildspeaker

Charges (per node): Unlimited

Total Charges: Unlimited

Progression Rewards

Lorwyn is the first set where players were officially introduced to what became a main stay, and the closest we would ever come to the main characters of Magic’s history, the planeswalkers. Meet what players called the Lorwyn 5, the first five planeswalkers cards introduced to the game.

This is a special event to celebrate the release of the Lorwyn Planeswalkers and allow you to experiment tham. It will NOT be added to the normal events rotation.

Special Rules

Players will face the enemy colored Planeswalker with a set planeswalker, and a deck based on the custom decks for each of the Lorwyn 5 Planeswalkers. These Planeswalkers will have around 50 life and will be level 16 so they have all 3 Loyalty abilities unlocked and on level 1.

OBJECTIVES

Ajani Goldmane

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • True Loyalty

    • Activate a different Planeswalker ability 3 or more times during a fight.
    • Reward: +3 Score
  • Commander

    • Summon 5 or more creatures during a single fight.
    • Reward: +2 Score

Jace Beleren

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • True Loyalty

    • Activate a different Planeswalker ability 3 or more times during a fight.
    • Reward: +3 Score
  • Millstone

    • Have 20 or more cards in your opponent's graveyard during a single fight.
    • Reward: +2 Score

Liliana Vess

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • True Loyalty

    • Activate a different Planeswalker ability 3 or more times during a fight.
    • Reward: +3 Score
  • Tombstone

    • Have 10 or more cards in your graveyard during a single fight.
    • Reward: +2 Score

Chandra Nalaar

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • True Loyalty

    • Activate a different Planeswalker ability 3 or more times during a fight.
    • Reward: +3 Score
  • Striker

    • Deal 10 or more damage during a turn.
    • Reward: +2 Score

Garruk Wildspeaker

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • True Loyalty

    • Activate a different Planeswalker ability 3 or more times during a fight.
    • Reward: +3 Score
  • Leyline

    • Convert 8 or more gems during a single fight.
    • Reward: +2 Score

REWARDS


Post your strategies for this event below!

Comments

  • ArielSira
    ArielSira Posts: 576 Critical Contributor

    It's horrible to play, but could be acceptable with some changes (add more conversion since we need to play all the abilities, change the walkers to level 60 so we at least might get interested in buying them, make us edit the deck at some point).

  • AJV
    AJV Posts: 1 Just Dropped In

    I'd like to echo the sentiments that this event is not fun to play. It is similar in format to the first rounds of the older Duel Decks events and the recent Fate of the Supervoid event, but in all of those the secondary objectives felt like less of a chore to achieve. In particular, the objective in this event requiring using all three of the Planeswalker's abilities would normally be perfectly reasonable, but here it seems quite the opposite because:

    • the fixed decks have virtually no gem conversion
    • the planeswalkers have relatively low health

    As an example, when I played Ajani against Chandra, even though the deck had five creatures, I only played two (without reinforcing them and without ever casting Arabho) for most of the game and still fell well short of getting the 39 Loyalty necessary to activate each ability once. There was no way to kill my own creatures; towards the end I even resorted to casting additional creatures just to replace the ones already in the battlefield in the hopes of doing no damage due to summoning sickness, but that obviously is unsustainable for more than a couple of rounds. Of course, one could just not play any creatures until one built up a decent amount of loyalty, but to me at least that would seem onerous even with a much more defense-oriented deck than this one, and I don't think that's the way you want players to feel.

    I don't know if this event is meant as a one-off just to introduce the new planeswalkers, but if it's run again in the future a few tweaks could make it a much more enjoyable event.