Wave Nodes Still Broken
Wave Nodes are still not working correctly after the Unity Port. I typically play Thanos and 4* Grocket on Deadpool daily Big Enchilada node which is a single wave with 6 enemies.
Before the Unity switch, if I made two matches in a cascade to start the match, it would down all 6 enemies without them getting a turn: first match downs 1st enemy, 2nd match downed next enemy, Thanos court death would down the remaining two enemies, next three enemies would enter battle, and then Thanos court death would down them finishing the match.
Now the same initial casacade behaves differently likely due to how the extra enemies join the battle. I am not sure if Thanos court death procs twice before the extra enemies join, or if it's because now they join the battle one by one instead all three at once. I have had it where I down all three initial enemies due to court death, then one of the enemies join and is downed, but the last two then join and remain. There is definitely an issue with how the extra enemies join the battle, but I also feel like there is an issue with the order of matches, court dearh proc, and enemies joining.
Please fix!
Comments
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I confirmed, when 5* Thanos makes a cascade that downs two enemies at the start, that court death procs twice before the next enemy joins the battle. In addition, the enemies now join the battle one by one instead of all at once as before. If you make a match 5, and down an enemy, court desth procs downing the two remaining enemies. Then one enemy joins and it is the player's turn again. If you down this enemy, court death procs before the other enemies join the battle.
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