Suggestion for mechanics of cards casted from the graveyard.

There are many times when you're playing with "Corrupted" gems or a similar mechanic, and a card in the graveyard "self-casts" when it reaches full mana because it has "Buried" (for example). This is sometimes very bad to the player because you might destroy your own creatures (mass removal) or cast an extra spell when the goal was to cast only four in the game (to give a couple of examples).
To improve these types of strategies, it would be interesting to add the ability to accept or reject when a card is attempted to be cast from the graveyard. Another proposal would be to add the capability to disable cards in the graveyard in the same way you can disable them in your hand, so that even if they have "Buried" and full mana, they won't be cast until you decide to re-enable them.
Categories
- All Categories
- 45.5K Marvel Puzzle Quest
- 1.6K MPQ News and Announcements
- 20.6K MPQ General Discussion
- 6.4K MPQ Bugs and Technical Issues
- 3K MPQ Tips and Guides
- 2.1K MPQ Character Discussion
- 173 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.4K MPQ Suggestions and Feedback
- 13.9K Magic: The Gathering - Puzzle Quest
- 533 MtGPQ News & Announcements
- 5.5K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 445 MtGPQ Deck Strategy & Planeswalker Discussion
- 309 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.8K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 441 Other Games
- 191 General Discussion
- 250 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements