Update on Baron Zemo’s Quests
Comments
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@Zarqa said:
@entrailbucket said:
I think it's a pretty bold (and likely hilariously wrong) assumption that they can't punish cheaters and fix bugs at the same time. How long did it take them to disable the quests?Depending on how you look at this: not fast at all.
The exploitable bug was reported August 12: https://forums.d3go.com/discussion/92416/new-issue-ipad-to-iphone-resets-most-quests
On Discord there were several reports about people farming the Fantastic Four characters after this forum post. Including screenshots of clearly highly unusual levels considering the rest of the roster.
Not a single Dev response to any of this.
Only when the reports of champed Zemo’s showed up did they act (see this thread). And only to cut out the last few hours of the quests. They released the Zemo quests in the first place while being aware. I would consider 15 days quite a slow response rate. And it actually does make me think they don’t have the bandwidth to do both.
Another case in point: the egregious exploit post that angered the majority of the player base (who are on social platforms). It felt hasty and not thought-through well enough. A sign to me about not having the bandwidth to deal with it properly.
Another way to look at this, possibly through your lens, is that we don’t know how many people got sandboxed or rolled back for it. Maybe that has happened behind the scenes in the last 2 weeks… I doubt it though.
We don't know. I think it's much more likely that they spent all that time doing nothing at all, then eventually decided to take the quests down once it became clear that some group of players were farming them 24/7 and bragging about it. I cannot imagine it taking two or more weeks of work to just remove the quests, but who knows with these guys.
I haven't heard of anyone being punished for any of this, which is actually a problem.
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@entrailbucket said:
@Zarqa said:
@entrailbucket said:
I think it's a pretty bold (and likely hilariously wrong) assumption that they can't punish cheaters and fix bugs at the same time. How long did it take them to disable the quests?Depending on how you look at this: not fast at all.
The exploitable bug was reported August 12: https://forums.d3go.com/discussion/92416/new-issue-ipad-to-iphone-resets-most-quests
On Discord there were several reports about people farming the Fantastic Four characters after this forum post. Including screenshots of clearly highly unusual levels considering the rest of the roster.
Not a single Dev response to any of this.
Only when the reports of champed Zemo’s showed up did they act (see this thread). And only to cut out the last few hours of the quests. They released the Zemo quests in the first place while being aware. I would consider 15 days quite a slow response rate. And it actually does make me think they don’t have the bandwidth to do both.
Another case in point: the egregious exploit post that angered the majority of the player base (who are on social platforms). It felt hasty and not thought-through well enough. A sign to me about not having the bandwidth to deal with it properly.
Another way to look at this, possibly through your lens, is that we don’t know how many people got sandboxed or rolled back for it. Maybe that has happened behind the scenes in the last 2 weeks… I doubt it though.
We don't know. I think it's much more likely that they spent all that time doing nothing at all, then eventually decided to take the quests down once it became clear that some group of players were farming them 24/7 and bragging about it. I cannot imagine it taking two or more weeks of work to just remove the quests, but who knows with these guys.
I haven't heard of anyone being punished for any of this, which is actually a problem.
I’ve seen posts by 3 people claiming they were banned/sandboxed. One here (plus same person on Discord), two on Reddit. I don’t read Reddit frequently, so that could have been more. However, it seems to me they might have only acted on the most egregious offenders or we would have heard of more.
1 -
I demand compensation! Eleven Zemo covers would do quite nicely. Or add 5-star Paste Pot Pete to the queue.
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@Zarqa said:
@entrailbucket said:
@Zarqa said:
@entrailbucket said:
I think it's a pretty bold (and likely hilariously wrong) assumption that they can't punish cheaters and fix bugs at the same time. How long did it take them to disable the quests?Depending on how you look at this: not fast at all.
The exploitable bug was reported August 12: https://forums.d3go.com/discussion/92416/new-issue-ipad-to-iphone-resets-most-quests
On Discord there were several reports about people farming the Fantastic Four characters after this forum post. Including screenshots of clearly highly unusual levels considering the rest of the roster.
Not a single Dev response to any of this.
Only when the reports of champed Zemo’s showed up did they act (see this thread). And only to cut out the last few hours of the quests. They released the Zemo quests in the first place while being aware. I would consider 15 days quite a slow response rate. And it actually does make me think they don’t have the bandwidth to do both.
Another case in point: the egregious exploit post that angered the majority of the player base (who are on social platforms). It felt hasty and not thought-through well enough. A sign to me about not having the bandwidth to deal with it properly.
Another way to look at this, possibly through your lens, is that we don’t know how many people got sandboxed or rolled back for it. Maybe that has happened behind the scenes in the last 2 weeks… I doubt it though.
We don't know. I think it's much more likely that they spent all that time doing nothing at all, then eventually decided to take the quests down once it became clear that some group of players were farming them 24/7 and bragging about it. I cannot imagine it taking two or more weeks of work to just remove the quests, but who knows with these guys.
I haven't heard of anyone being punished for any of this, which is actually a problem.
I’ve seen posts by 3 people claiming they were banned/sandboxed. One here (plus same person on Discord), two on Reddit. I don’t read Reddit frequently, so that could have been more. However, it seems to me they might have only acted on the most egregious offenders or we would have heard of more.
And that's what makes this whole debate so absolutely pointless!
Like the first thread about the first bug was a bunch of people convincing each other that everybody who accidentally did this one time ever was going to get banned, which is never what anyone said and never what anyone wanted! They're arguing against a point that nobody made!
If they actually went through with that (and they obviously never were) everyone would've screamed at them, including me and the other "white knights!" But somehow "Yes, punish only the most egregious cheaters" got twisted around into "How dare you defend the developers over this? Nobody has done anything wrong here and you're anti-player!"
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Seems to be a node missing from strange sights
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@turbomoose said:
Seems to be a node missing from strange sightshttps://forums.d3go.com/discussion/92487/pve-org-of-agomotto-without-5-char-node#latest
Yep - its all of the daily node choices sadly...
0
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