Keyboard support inconsistent, mostly eliminated in Unity builds

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JoeHandle
JoeHandle Posts: 658 Critical Contributor

I have to admit I don't remember all of the uses of keyboard inputs in the old engine.
I am posting about two quality of life issues related to keyboard input, the use of the spacebar and the Enter key.

In any Versus event, tapping the space bar used to pull up the next target. On the Unity builds, it never has, necessitating more mouse navigation.

Use of the Enter key is inconsistent. In search boxes, so far as I have noticed, it submits the typed input, equivalent of clicking the search button. Great. But, in game chat, it enters a line break ... and will until there are up to 4 lines after which it seems to do nothing at all. Users have to click the 'SEND' button yo submit what has been typed. Unnatural if typing on a keyboard. And it does the same on Android, creates multi-line input (up to 4), then have to tap 'OK', and then 'SEND', to submit. Why the extra steps?

Even weirder, on Steam and Android, if you submit a chat w/line breaks, it add a counter that increments up every 5sec, showing how old the post is ... which is redundant, there is already the usual age indicator out to the right!

The Escape key still works consistently as a back button, so there's that.

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