Dev Update #6 - MPQ Unity Launch Pt 3

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S0kun
S0kun ADMINISTRATORS Posts: 948 Critical Contributor

This week marks a critical milestone in the development of MPQ with the release of the Unity engine on Android and iOS. As of the release of this dev update, version R324 on mobile platforms has been submitted to their respective app stores and should be available to download once they have been cleared!

Now that Unity is officially on all devices, the most important issue that we want to ensure is the smooth transition of your account, which so far has seen relatively few account related issues being reported to our CS team from previous platform releases. As a final reminder before you download Unity, please back up your accounts to the cloud using Facebook/Google/Apple in case there are any account issues.

For players new to Unity and about to update their game, our end goal is to have the new engine perform like the original version of the game, but there are still a few present issues that we are actively working on. Those issues include:

  1. General performance issues causing the game to stutter or crash. This will be an ongoing area of improvement as we adjust several variables on the backend to improve the game’s performance across all devices.
  2. Visual graphics and text formatting issues. i.e. Points progression bar moving backwards after surpassing the next level or overlapping text
  3. Missing assets or slow loading of assets. This is related to how Unity downloads missing assets from the servers since we don’t have a “Download all assets” feature at the moment.
  4. Saved teams missing when updating to Unity. This is a known issue that we’re investigating.
  5. Some events have incorrect visuals for the event rewards, but the correct rewards are being rewarded.

With this final stage of our staggered release plans, Unity’s full rollout marks the sunset of the original proprietary engine that has held the game together for all this time. It also made updating MPQ a very complicated ordeal so we’re really excited to finally refocus our attention on just one game engine. Part of that focus will be continuing to push out hotfixes over the upcoming weeks to smooth out any Unity bumps and equally as important, work on Unity specific tools to allow us to tackle making much needed Quality of Life updates and add features to freshen up your gameplay experience.

We've got some great things planned for both the near and mid terms that will be much easier now that we're running on this new engine, and we'll be talking about some of those things very soon!